psyhotik

psyhotik

Joined Member # 4055212
1 Posts 4 Replies 156 Reputation

[quote who="Taslios" reply="3" id="3682165"]The parts scale with the size of the ship... what size are they when you put them on a tiny hull? Honestly the mass should not even be posted in the Tech tree as that easily leads to confusion....(given they scale with the size of the ship)[/quote] You are right, but it's still wrong. For Tiny hull the mass of Ion Drive is 13. According to tech tree it should be 8. Anyway if it's scaled then maybe it reall

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10. Temple of Enlightenment gets +1% Research per level. Shouldn't it be flat +1 Research as with other hubs? Also, its +33% Research seems a little low for a special, unique and ideology-unlocked building 11. Starport gives +1 Ship Construction adjacency bonus but it seems that there are only three other buildings that can benefit from it, two of them being a very late techs, so it's not much of use. How about changing it to +1 All construction? 12. Not sure abou

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[quote who="x-cessive" reply="1" id="3682138"] Number 8 could be the result of techs that reduce module mass. So it might not be a bug. [/quote] Actually, the mass in designer is higher than on tech tree. See Ion Drive for example. Tech tree: 8 mass, Designer: 23 or so.

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Hello! First of all, I'd like to thank you for great job you are doing with updating and polishing the game. Here are some issues I've found in 2.3 opt-in: 1. On colony window, the tooltip that shows rushing price does not update - if you select another project and then hover mouse over "rush" button, it'll still show the price of previously selected project (bug present in base game too) 2. When you select a star, the window that show habitable planets is incorrectly

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