Post in question : http://steamcommunity.com/app/226860/discussions/1/626329820841079979/ iMHO Not too illuminating IF you've been reading these forums once/week.
5myosin
I posted something about this about a week and a half ago : https://forums.galciv3.com/459875/page/1/#3511112 Which the devs seem to have ignored. I hope this thread has better luck.
Between the 10% off EA discount and the 50% promo code that they offered for a few weeks, I got this game for a cool 40% of retail price. It happens, but you can't complain if it isn't happening NOW NOW NOW
Is there a difference between 0.6 and 0.61?
[quote who="peregrine23" reply="2" id="3511609"] The whole reason they aren't giving it too us is they don't want people to see it until their happy with it. [/quote] I dispute that. The reason, IIRC from the last live stream, was that potentially negative feedback from let's plays, twitch streams, &c. could turn into negative press and negative sales. I agree with that and that's why I don't support inclusion in a beta build unti
The points in Friday's Dev Stream about testers doing Let's Plays with a potentially ugly combat viewer are, I think, good ones. And I'm totally in support of Stardock keeping it out of an actual beta release until it's good to go. But if the devs know it looks ugly, then it must look like SOMETHING, which means that it's possible to put up a video of it. Could we see one? It could be edited for beauty if you're THAT worried about negative pre-re
In the last livestream, we were shown a system where constructors weren't instantly dedicated to a starbase once they landed on its hex, and you could retrieve a constructor even if you sent it to the wrong starbase. This does not seem to have been implemented in Beta 3. Can we expect to see it before Beta 4 in January?
Aha! Well may I then suggest that we have filters as well as sorters? If it didn't help me to see "Cutter M12348", it won't help to see "Cutter M23439809".
I've never liked to use the provided ship designs in gal civ, so when they start arriving in force after I research weapons techs, I've been marking them "Obsolete." However, since researching, say, another life support tech basically spawns a new ship design, I can't ever keep these out of my ship list-- I only want to see the ones I've designed! I'd rather not have to keep marking them obsolete with every tech I research. Also, now is as good a tim
The other thing I've heard is that combat depends on ship roles that you assign when they are built. Since we can't assign ship roles yet, this is necessarily NOT implemented. It may be that combat resolution is not calculated the same way it will be once the viewer is released.
I just finished my last Age of Expansion tech, and now my research screen tells me I'm about 1/3 through the age of war (i.e. that yellow bar is 1/3 bright). Is this as it should be?
From the latest dev stream, combat viewer will NOT be introduced this patch. IIRC one of the devs said they like to make people suffer. :P
Even if there's no combat viewer in beta 3, is the combat outcome still determined the way it will be on release?
Having played Super Mario Bros., I know that you don't want an angry sun.
There doesn't need to be only one 'capital' ship -- that's a general term for heavy-hitting ships like battleships or carriers. There are five mobile categories, but I'm not sure that supports necessarily have their own hull. The defense roles struck me as pretty simple, since the only ships that have them only have two entries. It looks like escorts are 'forward defense'-- they guard ships that are attacking, and guardians defend the s
Aha! Thanks to DARCA, I have a bit of an answer. At a glance, it looks like each ship is assigned a 'role' out of : Escort Capital Assault Interceptor Guardian Support Upgrading Starbase I would *guess* these are assigned when ships are designed, since 'Starbase' sounds like it's inherent to Starbases. Each class has the following: Starting position:
Hello all, I've been mining these forums struggling to get a handle on what tactical combat is going to be like. AFAICT: It's not "tactical combat" in the fallen enchantress sense-- you won't have direct control over individual ships or even groups of ships. It's not just a bunch of dice rolls in the way that Gal Civ II was, and ship design was really about how many laz0rz you could fit on a battleship.