Incidentally, this problem tends to be worse in the dialogs *after* you get universal translator, rather than before. One woudl think this would be a trivial problem.
5myosin
I have repeatedly set two of my shipyards to direct their ship to a rally point, but when they produce their ships, those ships are idle and require me to do something with them before I end my turn.
[quote who="eviator" reply="13" id="3533220"] The video is not showing up in their channel for me, and when I click andros's link, youtube tells me the video is private. [/quote] I'm beginning to think this so-called "dev stream" doesn't exist at all! [e digicons]>_>[/e]
Last I heard, they were supposed to be present in their nearly-full glory this build, but I haven't yet seen a screenshot of one. Can anybody deliver?
When you meet a minor race for the first time, a generic dialog shows up. Sometimes (depending on the randomly generated options), you will see the minor race's leader, but there are no guarantees that you will see that or the name. So, after one of these pops up, the player is trying to figure out who they just met, where they are, their symbol and color. There really needs to be a lot more information in these dialogs.
In Beta 5, will carriers still be confined to using beam-weapon fighters? If not, will we be able to design the fighters that our carriers load or simply select 'missile' or 'gun' fighters?
To clarify, THIS IS A PROBLEM WITH THE DESCRIPTION. What it *actually* does is apply an empire-wide bonus to ship hulls.
It seems to me that making shields and tactical engines more cost-effective (or just lowering the beam damage) are simpler solutions.
bumped in anticipation of tomorrow's live stream
Watching stuff blow up in the battle viewer is cool and all, but I have yet to see any of the tactical decisions that we can supposedly make play out. It would be great to see one well-constructed fleet win in the face of what appeared at first glance to be a superior enemy force. Paul keeps saying that this is possible, but I don't yet see any evidence for it.
Edited 1/31 to remove my embarassingly wrong answer.
[quote who="Raynman" reply="7" id="3519468"] In the save files we have received, it currently seems that there is not a bug. Rest assured that the case is not closed. We realize on the design side, that we will need to more accurately display the information of "what is going on" to the player. Thanks! [/quote] That just makes me confused about design choices. I would argue that if your design produces borders like this : <img src="http://cloud-4.steamusercon
The save from the game in my posted screenshot: https://www.dropbox.com/s/cti8mozjrgioqbh/bs.GC3Sav?dl=0
The issue isn't a fortress- I think it has to do with me deleting the designs in the ship designer beforehand.
Edited for friendliness per Island Dog's reply.
I doubt it's the influence buildings themselves-- it's only natural for the players to try to build those when they realize their colony is under threat. The issue must have to do with the calculation of influence over the intervening tiles.
Are there going to be more uses for Elerium, Antimatter, and Durantium than the Energy Accelerator, Slingshot Booster, and Kinetic Accelerator? It seems to me that they are awfully abundant, then, especially considering that I'm not yet sure if any of those modules are actually worth it. At a minimum I would think that the rate-of-fire boosters should also require the appropriate resource, possibly also some of the higher-end, weapon-specific military starbase upgrades.
https://forums.galciv3.com/460697/page/1/ https://forums.galciv3.com/460666/page/1/
neotrout seems to have had the exact same issue. I don't think that this is a question (necessarily) of excessive influence built up, since the movement of the borders is so weird. If the altarians just had OP influence then I'd expect to have lost all the territory north of my soon-to-be Altarian planet as well. There's no space station that could account for the pattern that neotrout and I are seeing. Seriously-- look at the link for the screenshot I
I'm playing as the terrans, and there's this bizarre spur of Altarian influence that shoots right at my planet without any starbase that's obviously responsible for it. The planet itself has a consulate, and the starbase two tiles from it has two influence upgrades. What could conceivably be on the Altarian
Bonus! The "previous autosave" file causes a CTD after playing a bit. https://www.dropbox.com/s/zprwe1fptl6saq7/precrashysave.GC3Sav?dl=0
Title says it all. Caused an instant crash when the game saved it, and loading the file causes a CTD. Game was started also using 0.7 https://www.dropbox.com/s/grdjhc1mferckiz/crashysave.GC3Sav?dl=0
I don't suppose you have a video of that last battle to share with us...
Agreed w/ DARCA-- this post needs some updating