redskittlesonly

redskittlesonly

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The 'big cleanup' is in the works for GalCiv III 4.0. Development on 4.0 is a work in progress as developer time becomes available (btw, we are hiring new C++ devs here..). So as we've discussed in the past, we'd really like to find a way to make modding more robust, though that's easier said than done because of the way we did our data structuring early on (there are tons of directories that the game pulls from, which all

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Galactic Civilizations III v3.2 takes faction personality traits into account, improves game AI, and more We're launching a version update today that increases the effects of a civilization's personality traits on diplomacy, conversations, and what ships to build. The Intrigue AI has also hired an accountant to better manage its taxes, a

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Plymouth, MI - April 22, 2015 - The universe of space strategy games is about to get a lot bigger with the May 14 launch of Galactic Civilizations III on PC. The landmark title from Stardock builds on the studio's 20+ years of experience, the franchise's history as one of the highest-rated strategy series of all time, and modern 64-bit computing to deliver an unprecedented 4X experience. As an absolute ruler in Galactic Civilizati

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