General_Jah

General_Jah

Joined Member # 3999493
3 Posts 6 Replies 715 Reputation

[quote who="DeimosEvotec" reply="8" id="3615752"] Yes the Ai will shoot guardians and escorts even if they don't have a single weapon. The most exploitive setup is: escorts completly filled with defenses and no weapons and capitals filled with weapons and no defenses and supports with buff/carrier modules. I can list you all the target priorities: (def something = things shooting your something) Interceptor: Guardian -> Escort -> Support -> Interceptor -

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[quote who="Cat_Fuzz" reply="9" id="3615753"] Again, my mod (I should really upload this) gets around this by making sure capital ships are prioritised by both escorts and assault ships. If no capital exists then assaults will target escorts and escorts will target assaults, leaving support, interceptor and guardians as the last ships they target. In this way ship combat isn't as exploitative unless you alter your ship class in the editor (which I personally feel is an exploitative m

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[quote who="DeimosEvotec" reply="10" id="3615757"] Yes, I have to agree with you the current system is silly. I don't get why they would allow manual designation when their target priorisation system can't handle it. [/quote] What do you mean when you say their target prioritization system can't handle it?

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I've been trying to figure out the usefulness of a guardian type ship. For example, if I built a ship that was purely focused on defense and set it as a guardian will the AI actually target it since it has zero weapons and threat, just because it is a guardian?

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I've unlocked medium ships and have been reading around online. I cannot find really good info on how the battle mechanics work but it looks to me like building smaller ships have zero advantage? Why wouldn't you want to build the largest hull possible with the most hitpoints? Could someone explain what role ship speed in combat plays? For example, with current game mechanics, is it really that much harder to hit a smaller ship

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I play on my laptop as well as my desktop and what is really frustrating is my games do not seem to save to the steam cloud or if they are they are not loadable on either device. I have checked to ensure steam cloud is running etc on both machines and have never had this problem with other titles. Does GalCiv3 support this feature or am I doing something wrong?

1 Replies 7,690 Views