charlando

charlando

Joined Member # 3984521
1 Posts 33 Replies 417 Reputation

All the same I still prefer the three scouts because: 1) Otherwise I'd end up spending a nontrivial amount of credits rushing out scouts anyways 2) They have a higher sight range than anything you can build on your own even with +2 density 3) For me the early game is about quality over quantity, I like to be the first to get to any precursor worlds or high quality planets 4) Even with the +1,2 admin points arent enough to change the number citizens I end up spe

22 Replies 80,467 Views

In a recent game playing as a custom faction the Elerians(Ancient + Exterminators, basically evil Altarians) I came across 3 chimeric biomass artifacts and I managed to make 2 super planets. Both of these arent fully optimized due to some short term decisions made earlier in the game. The first is my homeworld Elaria. Highlights: Quantum Power Plant, Singularity Power Plant, Antimatter Power Plant, Strategic command for +50% ship construction, Orbital Defense Platform + Helios ore to

18 Replies 100,382 Views

In a recent game playing as a custom faction the Elerians(Ancient + Exterminators, basically evil Altarians) I came across 3 chimeric biomass artifacts and I managed to make 2 super planets. Both of these arent fully optimized due to some short term decisions made earlier in the game. The first is my homeworld Elaria. Highlights: Quantum Power Plant, Singularity Power Plant, Antimatter Power Plant, Strategic command for +50% ship construction, Orbital Defense Platform + Helios ore to

18 Replies 100,382 Views

I doubled checked myself at it appears to be the case even with the starting constructor, which is only fair given its deducted from your starting admin cap. Personally I prefer the 3 scout start...lets just say they were assembled on the planet and call it a day.

22 Replies 80,467 Views

[quote who="Franton" reply="15" id="3752709"] Quoting charlando, reply 13 If you want to start with a shipyard but not ships, take the constructor options and build a shipyard turn one. Boom, problem solved. You've already said that. And I answered I'm no going to waste valuable administrators like that.<

22 Replies 80,467 Views

When most of the special resource weapons provide a tiny benefit IMO they arent using just because it leads to micromanagement hell. That is, instead of queuing up several "Standard Planetary Defense M1" ships whenever a shipyard is idle and moving on in half a second, I have to stop and think if I have enough surplus resources to justify such a tiny improvement in ship quality. Then I have to design each ship twice - one no resource version, and one slightly enhanced ship IMO heres w

10 Replies 16,895 Views

As of the most recent path the colony capital is also a grade A improvment gets +1 raw production per level. Gets adj from construction improvements.

36 Replies 82,284 Views

Oh and unfortunately precursor fabricator is bugged when it comes to adjacency bonuses so you need to fix it with a mod unfortunately. Also, even if you have other defenses I always recommend putting a general on any of your super planets as a last line of defense. If you lose that planet it can be crippling.

18 Replies 100,382 Views

Oh yes chimeric biomass is my favorite artifact by far. I dont have as many economic starbases surrounding this planet yet so I cant quite match your total construction output. But, I have almost 50 more raw production with slightly lower population. This is a manufacturing planet - the science and wealth I essentially get for free with ancient + tourism. I also get an extra 10 free raw production because its my homeworld(I love precursor worlds, but you dont always get

18 Replies 100,382 Views

The AI treats open borders treaty a kind of peace treaty. If you declare war on that faction during the duration, everyone gets mad at you and you will see a negative "You know what you did" modifier with every faction. The first time I saw this I had no idea what I did...

36 Replies 82,284 Views

Someone else linked to the modding guide. Heres a quick example of the syntax. The forum is stripping out newlines so here everywhere there is a space there should be a newline [Sharpshooter X2SoldierClassTemplate] -NumInForcedDeck=1 -NumInDeck=4 +NumInForcedDeck=0 +NumInDeck=0 [Templar X2SoldierClassTemplate] -BaseAbilityPointsPerPromotion=10 +BaseAbilityPointsPerPromotion=50 [XComGame.X2SoldierClass_DefaultClasses] +SoldierClasses=UniversalSoldier [XComGame.X2ExperienceConfig] -Requ

28 Replies 48,613 Views

It would be a huge improvement if there was some setting for habitable planets in between the current "common" and "abundant" settings. 3 Habitable planets in most systems shifts the balance in favor of colony rushes and is a huge buff to flipping planets through influence, but annoying as that is, it is still way better than the alternative of extremely rare number of habitable planets you get if you choose "common" habitable planets. Sometimes, the black hole setting experiences a s

18 Replies 76,254 Views

[quote who="Falkoner" reply="7" id="3745099"] Planets are ok, but resources... Damn, too many things need durantium and there's not nearly enough. I think some of the durantium requiring improvements should be "free". [/quote] Agreed, what I ended up doing is modding the durantium yield from 1 to 1.25 . Others might want to go higher. I think the overall problem here is that you cant set resources independent of habitable planets, because resources are de

18 Replies 76,254 Views

I have noticed exactly this as well and its brutal. The option that works is to set planets and resources to abundant but then nearly every star system has 3 planets. Check out this screenshot of a starting position in this thread https://steamcommunity.com/app/226860/discussions/1/1850323802587888139/

18 Replies 76,254 Views

[quote who="wwscott" reply="6" id="3743120"] Overpowered yes... but I must admit to enjoying 1K plus surplus income after adopting Plutocracy... after a few turns I can buy almost anything! It does remove any need to work on the economy upgrades so I agree that it does seem broken. I guess I'll start working on the economy so I can afford to change governments. I really do need the extra planets since I play on ludicrous (queue Carl Sagan, "Billions and billions..."). Thanks for the insi

7 Replies 10,117 Views