Okay, I did find a workaround. I created a desktop shortcut and launched galciv2 from there. I was then able to go into the file folders on my hard drive and open the map editor application using system administrator. I have no idea why it worked, but it did. Thanks for your advice!
michaelhoggan
Yeah, it didn't work.
I will try that myself.
Yeah, I've contacted stardock. I did a reinstall and checked file integrity. It comes up clean. Thanks for your help! I like to get advice from fellow gamers before contacting tech support.
Thanks for responding! Maybe I'm trying to access it incorrectly. I go to browse local files under the properties option. I open the Galciv2 folder, then the Twilight subfolder, then the Tools subfolder. I run the Galciv2 map editor as administrator. It opens up to a background with a huge patch of white and some small colored squares with a medium amount of black background. I can see the map grid as a blue outline, but that's it. It seems that I can place some objects, but I
Hi, If I should contact stardock or steam support please let me know how. Last year I was able to continue using the galciv2 twilight map editor by running as administrator. That is no longer available to me. This week, I ran as administrator, and it is still broken. I have the game both through GOG and through Steam. The map editor is broken on both platforms. Please advise Michael Hoggan
frogboy seems to know his business quite well. I'm not sure posting on the official civ forum about it was a wise move. I'm sure firaxis (regardless of what stage they are at in game development) wants to keep things under wraps. They're publicly traded, so there's all kinds of regulations they have to abide by about information releases.
I had the same problem downloading from chrome (I have the ultimate edition if that matters). I just switched over to firefox and it worked fine! Thanks to maiden for the info about the map editor. I'll hold off playing since the mod community seems to have some updates to the patch that they want to make soon.
I have ultimate and everything seems to be working fine. My apologies if I jumped the gun last week. One question: have any changes been made to the map editor? I'm just wondering because I'm still using a custom map that I made with 2.04 Happy Holidays everybody!
Yeah, I don"t have it via Steam either. My account in the stardock store only gives me the 2.04 files.
I can't figure out how to download the update, please advise.
Agreed, I was thinking more along the lines of gal civ I from the early 2000s (that seems to be the time range of games for current tablets). Furthermore, the capabilities of android tablets will improve over the years, allowing them to play more resource demanding games.
@Bellac I wasn't thinking of phones, but tablets. Agreed that it would not be effortless. I just wanted to float the idea and ask the Stardock guys to weigh in. The PC RPG ports of the two Baldurs Gate games and Icewind Dale seem to be doing well. Likewise, I really enjoy the direct-to-mobile CivRev2, though I can't and don't fault Stardock for not wanting to risk a similar venture .
Question for stardock Frogboy has done an excellent job explaining why Stardock is not currently interested in creating mobile games. I was wondering what the chances were for an android port(s) of currently existing or in production titles?
Hello everyone! As far as I can tell, the number of galactic resources (morale...etc) is constant for each map size. For the largest map I count 32 resources. Can anyone confirm this?
Thanks a lot! Will do!
I bought the galciv2 ultimate edition (in physical CD form) a few years back. The map editor was crashing on me a lot recently, so I uninstalled it using the uninstall program feature on my computer's control panel section.. After I reinstalled it, I wasn't able to use the update button in the program menu. I was told by the gamestop app that opened up that I needed to register the game. However, I couldn't find a way to do this. I still have the manual with it's produ
Your description of the problems with wom remind me of what people said about master of orion 3 and how unweildy it was. It was the failure of MOO3 that I think really opened the door for your reboot of galciv. I don't really have any ideas on branding. There are currently games out with civilization, endless, age of, heroes, and empires in the title
So basically, the Empire has formed and is trying to gather more power to itself. You are trying to avoid annihilation and form a rebel alliance among disparate, often adversarial groups with all the headaches that entails. Interesting. In fantasy terms, this is like the end of the First Age of middle earth, where all the great kingdoms have been destroyed and corrupted by Morgoth and all that's left are small communities of refugees on the coast and the island of Balar. Both Morg
Will do. Thanks frogboy!
Thanks for the link! This is definitely a step in the direction I wanted.
This is a question for frogboy, or anyone else in the know. Are there any plans to make an historical turn-based strategy game? I only ask because I'd like to see what Stardock could accomplish since it doesn't have the same constraints as a company like Firaxis.
thanks! I'll just run it through more times.
I am playing on a custom made tiny map with 8 planets. Each faction controls 4 at start. All the planets are level 26. I've started the game a few dozen times, but I still can't get precursor mines or libraries (the +700% bonuses) on any of my faction's planets. Is a certain map size/# of factions required for these bonuses? Note: I have seen all the +100% and +300% bonuses on my planets.
Full disclosure: I have not yet played WoM, FE, or the MoM series. I have played all 5 previous iterations of HoMM and Fall from Heaven 2. I have also followed the development of WoM and FE on this site. I am a fan of the Heroes of Might and Magic series, but I like the opportunity that Stardock offers to have such things as tech development. (The HoMM series is just city development with no real tech tree). I prefer strategic versus tactical combat, just like I prefer turn-based over