Crom-

Crom-

Joined Member # 3919639
6 Posts 11 Replies 154 Reputation

I've tried the re-sync command early on, would deleting the pref ini cause problems or would it make a new one? is it a hidden file? So I am confused as to how mods work or which ones are active. The only button I have concerning mods is the re-sync button. Other than that there is no indication of anything.

1,416 Replies 4,486,472 Views

Hey Gauntlet, Thank you for the serious effort and great mod. I had it installed ages ago and with older version and it worked great. With the new updated version I can't seem to get the mod to work. It's no error on your part, It's the absolute TERRIBLE (sorry stardock) mod selection in the game menu. I have downloaded all your files and placed them in the appropriate folders and get no indication in game to play the mod. Am I completely blind or is there a trick

1,416 Replies 4,486,472 Views

I ordered Star Control: Origins Lifetime Founders Edition early October. I have some free time so figured I would download the melee beta. I am stumped on how I get this on my computer. I did not order it form steam, all steam wants is for me to re pur

2 Replies 16,165 Views

I too have made that mistake many times over. It should be an easy fix. Lets hope they add this feature.

8 Replies 11,878 Views

My bad... hopefully fixed. I guess more info might help. This is in the new snathi tech tree.. https://drive.google.com/open?id=0B7_8qt3GZhp2ZmxmemgzYWM4WjQ here is the upgrade picture.

3 Replies 4,573 Views

I'm pretty sure this wasn't intended.... https://drive.google.com/open?id=0B7_8qt3GZhp2QmlINGtSUjk2VDQ The industrial replicator is an upgrade of the molecular fabricator. Once the upgrade is done you can then rebuild the molecular fabricator. And one other note... Can we please please please change the d

3 Replies 4,573 Views

(1) First off I have a game save that the "Psylons" are surrounding some of my planets on the east side of the map. They insist on attacking the planet that has no ships but only has defending interceptors. They are not clearing a path for transports so it is pointless dammage to themselves. I'm not even sure how the planets have defenders in the first place, the Drengin don't have the paranoid trait. However the "Psylons" who I took the planets from do

3 Replies 4,155 Views

I found this when playing the Drengin. I don't believe this was intended. Drengin approval building not displayed properly... https://drive.google.com/file/d/0B7_8qt3GZhp2REs4RkFwLUNwNlU/view?usp=sharing

0 Replies 2,811 Views

Here is the game save if anyone is interested.... https://drive.google.com/open?id=0B7_8qt3GZhp2MGpzQXZOOENPRVU

13 Replies 10,406 Views

Core detonation had zero effect as well..... There is just no capturing that planet. I sent in 10 transports with 6 billion each with core detonation and not one dead drengan. I think one died from laughing so hard.... Not a warriors death.

13 Replies 10,406 Views

Oddly enough I did try 4 invasion techs from my save with 9 loaded transports. Conventional,biological invasion, bombardment and Tidal disruption. All with the same results of no planet casualties. The planet is a ghost world with no bonus to defense. I am going to load the save and try researching core detonation. If that fails ill just start a new game.

13 Replies 10,406 Views

I still find it odd the population of the planet I invaded stayed exactly at 15ish billion. Not even a dent after sending in 54 billion invaders. I would like to see something a little more realistic or at least half a billion casualties per invasion. Weres the death star when you need it?

13 Replies 10,406 Views

I have been playing as the terrans and have been pushing for an alliance victory . One stubborn race I cant get to ally with are the drengin. After failed attemts at tech and treaties I decided it would only work if I exterminated the Drengin. Using others to help I wore them down and proceeded to capture their planets. They had 2 planets left. Kona and another class 26 one. I can invade Kona and capture it with one 6 population transport. T

13 Replies 10,406 Views

Hello... Sorry I dont know how to get a print screen to upload or host somewhere so I will say what Ive seen so far. My current game has a few bugs. Bug #1 the resourse icons in the upper right have had 2 resourses overlapping. They are thulium and research resourse in the same spot in screen. Bug #2 is a resourse node for durantium and thulium that appear in the same space. I put a constructor there thinking I may get the benefit of both

2 Replies 1,928 Views