Whytebio

Whytebio

Joined Member # 3899247
4 Posts 7 Replies 2,088 Reputation

Hey all, I'm about 550 turns into a game and I ran into a brick wall. Basically: nothing builds. I've got an idle colony, so I tried to set it to "Research Priority", and clicked the little button - but nothing happens. Numbers don't change, the little O doesn't light up to indicate it has responded, nothing. I try to build a building and I double click it and nothing happens - a "ghost" ima

11 Replies 14,786 Views

You won by turn 270? Against 7 opponents? How's that possible? Even if I fiddle with the Governing, rush some planets and have a focus on research, even by turn 90-100 I don't have the tech needed to build good war ships, sustain them, research invasions, build invasion ships and have the population to do it and reach their planets - all with the economy to support it and the production to build them.

6 Replies 17,891 Views

Hey all, I've recently come back to Civ 3 to see how it's progressing. For the most part I like it - I love the new starbase method of upgrading. Really like it; it's much more fluid and automated and less tesious micromanaging. But after playing 2 games I've started to notice that there is an odd way that the NPC's act. Now I don't know if this is the Drengin spec

6 Replies 17,891 Views

[quote] See, that's just unconvincing. You're making a suggestion, and then in the same sentence disavowing your own qualifications to make that suggestion. It makes your point much easier to dismiss if your back up for it is 'hey, don't ask me how it would work, it'd just be awesome if it did'.[/quote] No, I'm disavowing my qualifications to implement a suggestion in a way that makes the majority happy with its inclus

27 Replies 92,457 Views

I didn't "demand" anything. I made a list of ways I think the game could be improved. In this case the designers are inifinitely more familiar with both the gameplay and the mechanics at work behind the scenes than I am. How does me being unable to devise a water-tight solution invalidate the idea?

27 Replies 92,457 Views

[quote who="joeball123" reply="14" id="3600675"] The current game mechanics make retreat an incredibly awkward thing to allow. It's well within the realm of possibility for only one interception attempt to be possible before a fleet reaches its target, and the game already heavily favors whoever is on the strategic offensive at most stages of the game - how many ungarrisoned starbases have you seen defeat

27 Replies 92,457 Views

Thank you all for the responses. I'm glad to see some people like my suggestions and others have offered a good discussion about it! [quote who="mrblondini" reply="9" id="3600606"] The idea of retreat, as joeball123 says, would be an absolute PITA unless there was a mechanic by which you could only retreat from a battle situation before you took a certain amount of damage (10%, say). The game makes it so that any enemy that attacks you - and y

27 Replies 92,457 Views

I know right? Stop the press, some random internet plebe wants to voice their opinion! So, I recently made a thread about how the AI is giving me grief. I think I've gotten to the point where that is no longer a problem and after playing for a bit I have some suggestions for the game that I think could make it a more thorough experience. These just opinions, remember, not an objective fact, so make of them what you will. It's pretty

27 Replies 92,457 Views

So I had a different experience on another run through. This time I grew to be the premier power in the galaxy. The first time I met a new civilisation I was well ahead of them in power. How strange? I must admit either I got better or something odd happened. I found removing the Krynn Syndicate a wise choice. In the game that provoked me to start this thread, we were all sitting on about 500-800 po

14 Replies 32,057 Views

Thank you all for the responses! The idea that the power-scale is just inflated because of the AI having more ships is a tempting one, and I thought that it might originally be this. However I checked the power graphs, the one showing comparison of industry, tech, economy etc, and in each case they've been massively ahead of me and i have no idea why. It could just be a matter of a learning curve ahead, but it is pretty demoralising thinking things are going well only to e

14 Replies 32,057 Views

Hey all, I recently came back to the game because I wanted to see how things are progressing. I played Civ II for about half a year and loved it. I played Civ III a bit a bit after it opened early access, and enjoyed it for the most part (it was still unfinished). Now in Civ II I took that learning curve and came to enjoy the Hard games where I'd come out on top with a massive empire and crush everyone. Good fun. At the start of C

14 Replies 32,057 Views