SpartanXZero

SpartanXZero

Joined Member # 3897068
1 Posts 10 Replies 102 Reputation

This is simply an idea I had in mind. If anyone are familiar with W40K Eldar canon/fluff. They're more or less a "dying" starfaring Nomadic race, in a similar respect to how the Quarians of MassEffect 3 operate. Now the difference between the Eldar and the Quarians, is that the Eldar have what are called CraftWorlds, which are in scale the size of a small moon and operate as a sort of slow moving homeworld, I realize there are also "Exodite" worlds of the Eldar, the

2 Replies 5,549 Views

Managed to nail the issue down, it's not the GRM mod itself, but the game. An yes I do believe the bug is the ship designer one. I've managed to get GRM to run again, but it seems related to how the game sucks up system resources, or at least a GB/mem issue. I have 16, but it's swallowing up resources, over time, once it starts closing on 14-15 usage the game tends to have issues, fails to cycle a turn, stops communicating. Typically only on maps Huge

1,416 Replies 4,487,700 Views

[quote who="Pawel25" reply="22" id="3619815"] This is how planetary invasion should go. when fighting with defending fleet you are also fighting with planetary defenses (starbase, shields, missile systems, canons etc.) once the defending fleet is defeated only planetary defences are left. So you can't invade yet. During this battle you destroy most military structures. Invasion can commence if you want to keep civilian structures and work slaves o

26 Replies 605,170 Views

I understand the pros and cons each an everyone has brought up and they are all very valid points, since it will affect or add or detract from your enjoyment of the game. An the only option for something like this is to make it an option, most likely an option, that is the obvious answer, an it should be an option that can be scaled to the desires of the player(s). As for how far should it go? I am 100% completely for more; more being better (as far as cont

26 Replies 605,170 Views

Some key features I would like to see in the game. Ship designer that can load up separate from the actual game, so players can design without requiring to "unlock" via command console to build shipsets in actual gameplay, I would imagine it would also utilize less PC resources than running a real game. Also a parts management in the ship designer. Naming/label function that can be edited, allowing players easier ability to manage parts c

121 Replies 732,089 Views

Hello Gauntlet, I have enjoyed your MOD for a few weeks now, yet recently it has stopped generating maps when I've started a new game, regardless of the sizing or even if using generic races with minors off. Even previous saves no longer load, yet by following the removal of the 0-GRM factiondef.xml I've been able to load previous saves. Once I've disabled mods the game launches an generates maps without delay (other than normal/avg load times). In ca

1,416 Replies 4,487,700 Views

A Planetary Shield defense would provide a buffer in defense of bombardment, which would be worn down over time. This would be some sort of countermeasure style of absorption, which could be accelerated based on how many vessels are equipped with siege weaponry. Planetary shield tech could also come in a series of strength modulation researched unlocks to increase the absorption, prolonging actual invasion landings. As for using planetary resources to

26 Replies 605,170 Views

I like the idea on a surrender/holdout+bombardment mechanic, still could afford a variable time (based on planetary size/food/defenses) for a liberating fleet to show up to drive off the invaders. Chiefly it's the main issue with planet conquest, fleet rolls up, everyone bends over an kisses their dairy airs goodbye regardless of defensive measures. Agree with IW taking approval based on morality of faction. There should also be some sort of backlash regardless of ben/

26 Replies 605,170 Views

I'm all for making Planetary Invasions and it's subsequent tech requirements an entire Tree in itself. Soldiering / Airpower / Armor / Support. I would also like to see a designer element to allow players to build your units, just like you can with ship design. Overwhelming a planet with a single transport or more is a dull affair, done in multiples it makes the galactic conquest aspect of the game feel like I'm using swarms of

26 Replies 605,170 Views