BuckGodot

BuckGodot

Joined Member # 3891072
63 Posts 845 Replies 4,128 Reputation

Open Borders is [u]far[/u] from useless, actually. :) First off, it give a nice boost to your diplomatic standing with the other party. Much more importantly, [u]it takes [b]AWAY[/b] the diplomatic penalty for having ships or starbases in the other person's sphere of influence[/u]. These are not small things if one cares about diplomacy in the slightest. And one really should care, if only for UP votes. Secondly, it can be sold for a small of amoun

11 Replies 9,556 Views

[quote who="KD7BCH" reply="16" id="3573561"] Yeah don't fix any of the major disasters but that's ok only 5 more months till the game is releasable. [/quote] Hyperbolic statement is hyperbolic.

90 Replies 239,535 Views

[quote who="erischild" reply="5" id="3573281"] My trick is to attempt to verify the local cache. That sometimes triggers a download. [/quote] Didn't work. :( It changed some files, but looking at my internal version number, it looks like I am stuck on 1.1.1. According to the debug.err, Version 1.1, Build #224. And none of my XMLs or the game app itself have a timestamp past 7/10. Gonna keep playing around with this and see I c

90 Replies 239,535 Views

I had a think about this overnight/this morning, and I figured out a variation of what I used to do that provides a way around this mess (most of the time), allowing people to use Soil Enhancement (and the others after it) while leaving Planetary Soil Enhancement "in reserve" until Ultra Terraformer is researched, but it's kinda micromanagy and not readily apparent. The way tile upgrades work, some tiles will only be unlockable as higher techs are researched. Perfectly under

8 Replies 32,114 Views

Been playing exclusively with the latest build of 1.1 and I noticed something, well I'll say "interesting" and leave it at that for now. As of the current release of 1.1, the Ultra-Terraformer has been nerfed. It used to be that the Ultra-Terraformer (called UT in the rest of this post) would handle all of the upgradable tiles that both Planetary Soil Upgrade (called PSU in the rest of the post) and Soil Engineering (called SE in the rest of the post) would be able to upgra

8 Replies 32,114 Views

[quote who="Island Dog" reply="10" id="3571495"] Quoting Fred Cerequas, reply 4 I purchased and downloaded this content. When I click on load maps I see all of the ones listed, except for Milky Way. Do I need to do something different to access this map? <br /

30 Replies 52,696 Views

[quote who="TMPhoenix" reply="6" id="3571045"] I can't give the tech, as that would give the custom race the academy as well, since the academy has PlanetaryInvasion as a prereq and that's something I'm specifically trying to avoid.[/quote] This is more or less what I was suggesting. In ImprovementDefs.xml change the xml for MilitaryAcademy from: PlanetaryInvasion

11 Replies 12,038 Views

The Steam Sale and E3 pushed things back a bit. "Early July" is the ETA for the first DLC (the map editor and a map pack). Here is the current roadmap, as posted by Frogboy over at Steam ( http://steamcommunity.com/app/226860/discussions/1/530645446305784807/ ) ==== <a class="hoverunderline forum_op_author commentthread_author_developer" href="ht

10 Replies 47,156 Views

[quote who="Hereward_Hills" reply="15" id="3570426"] Quoting Vidszhite, reply 6 Quoting Hereward_Hills, reply 5 Quoting Vidszhite, reply 4 I know how to fix tundra worlds. Make them IsExtreme and set the colonize prerequisite to ColonizationTech, and the upgrade to basic Extreme World

80 Replies 302,814 Views

[quote who="leiavoia" reply="1" id="3568079"] Meta-question: Must all factions be equal? Is it okay if some are better at some things and worse at others? When Master of Orion was the big deal, certain races were "better" (Sakkra, Klackon, Psilon) and others not so much (Darlok, Mrrshan, Alkari). Part of the joy of playing was to take a gimpy race and lead them to victory against terrible odds. I've noticed that GalCiv tends to attract a different audience that

5 Replies 20,273 Views

I've decided to take a bit of a break from 1600/I/A/A/A games and am "touring" as many of the base factions on smaller maps as I can as they are being tweaked post-release. I'm now working on an Altarian Ascension victory (gotta get those cheevos, don'tchaknow). The complaints throughout the beta about Altarians and terraforming have been hashed to death, and I don't particularly feel like going over them at length at the moment, except to establish some b

5 Replies 20,273 Views

[quote who="androshalforc" reply="2" id="3566922"] This could also be that this up measure just doesent work [/quote] No, it works. I went to retest it and I had an Autosave set right as the vote was taking place (the game auto saves and then the Start of Turn stuff happens - this time, a UP vote was first in the queue). Reloaded it and it passed, this time with the Drengin sticking around. In fact, I couldn't get them to defy the vote after three or

4 Replies 7,142 Views

Gonna bump this up since I'm seeing the same thing and a cursory glance through the search feature isn't turning up anything definitive. Had a UP resolution that should have passed easily (the same one as the OP, ironically enuf [though it has been changed a bit in the meantime so the values aren't the same]), but the Drengin defied the vote. Sure enough, they are on the list of "Defiant Races". However, the measure didn't pass, even though it had [u]more[/

4 Replies 7,142 Views

I was able to connect to the Workshop just fine without Steam Cloud turned on. Did either of you have the actual Steam App running whilst playing GC III? I noticed a long time ago that I needed the Steam Client App to run to reliably take snapshots and the like. At least I don't recall seeing the Steam Overlay appear when it isn't running. With GC III running try SHIFT-TAB and see what happens. Especially in the faction creation screen. If nothi

24 Replies 12,367 Views

[quote who="joeball123" reply="11" id="3565594"]GC2 starbases have no effect upon fleet logistics. Rather, your base fleet logistics score in GC2 was the number of starbases you could have before starbase maintenance started growing. [/quote] That and one would have to start paying an arm and a leg to build them. If one went over the cap, each starbase cost progressively more to build. Especially frustrating if one had to destroy a SB for any reason. The fu

20 Replies 50,215 Views

The problem with limiting star bases via logistics is, mining is now done via star bases instead of an semi-independent system. That one change alone I think is responsible for the vast amount of so-called starbase spam. Any mooted logistics cap would/should take that into account. Especially since the devs are trying to make resources MORE useful. Restricting the ability to get them via starbases would seem to run counter to that. My proposed solution is the a

20 Replies 50,215 Views

Untrue statement is untrue. :) I play on base 1600 maps and I will NEVER take Patrotic. In fact, it is, from a pure mechanical viewpoint, a waste to do so since, as you have pointed out time and time (and time and time and time ;) ) again, about 30 points into a single line of Maleolvent traits renders it meaningless. From a power gamer standpoint, why would I ever want to waste a valuable trait when I can mimic it with a piti

11 Replies 18,049 Views

[quote who="marigoldran" reply="2" id="3565406"] Or you could just pick up Patriotic and not have to research down that horridly expensive path. [/quote] Or one could take any of the other equally wonderful traits and get this easily unlockable by midgame improvement. Personally, I think the fixation with Patrotic is a tad overblown. Especially since there are some subtly powerful traits one can take in their place.

12 Replies 32,508 Views