Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
58 Posts 3,750 Replies 4,380 Reputation

No, GC3 does not use the Nitrous engine. Q: Is Galactic Civilizations III using Oxide's new Nitrous engine? A: Stardock is thrilled about our strategic relationship with the talented team at Oxide Games, but Galactic Civilizations III is not using their Nitrous engine. Not because we don't think Nitrous is amazing – we've seen it, and "amazing" is a good way to describe it – but because we've been working on Galactic Civilizations III for a long time,

2 Replies 11,363 Views

I am fairly certain there was no auto-attack in GC2. The only thing that comes close is the option to not show battles between ship vs ship and fleet vs ship.

5 Replies 42,702 Views

How will Assimilation Treaties work? Is tech trading working as intended? I can't seem to get any of the exclusive techs from other civilizations. Would we be able to make an opposing civ our vassal? Essentially they wouldn't interact with other civs, not build colony ships, and would not culture flip to their owner.

24 Replies 27,014 Views

"My survey ship reached an anomaly - a worm hole that threw it *way* out of my world. Now it just stands there and I can't move it - the Idle Ship button selects it but there's no way I can move it. Had to restart a new game..." It was outside your range, you should have ordered it to move back to your space. "will a french translation be available, or will it be a mod ? A saw the English localization files in the game's directory - can we already contribute ?"

2 Replies 10,406 Views

18. Problem with the trade route value display. It says 75.6 is both the raw value and the trade route value. So either the bonuses aren't applied or the raw value is displayed wrong. 19. All my trade routes are there, but to whom does that line going from the top to the bottom belong to? Also it would be nice that when selecting a t

16 Replies 14,041 Views

16. It would be nice for somewhere to be displayed how many Ascension nodes, strategic resources, relics I own and how much I get per turn. 17. When selecting the sponsor planet for a freighter I'd like it if there was a tooltip with the planet's info when the pointer hovers over it.

16 Replies 14,041 Views

11. I'd like a cancel all ongoing projects button, this is for colony projects. 12. Think I mentioned this before, but doesn't hurt to repeat it again. I want shipyards to have a visible ZOC like starbases. 13. After a tech is researched there is no way to read it's long description. 14. UP headquarters bonus is applied to all planets, not just the capital. 15. I request the tactical view colors for the research and culture relics be slights changed

16 Replies 14,041 Views

IridiumTechDefsText IridiumIndustrialMastery2_Dec "Even at this advanced stage in our expansion plans, there's still room for improving our growth rate. Progress waits for no-one, and if [we] can improve the speed with which we build social and economic structures, all of our business shall benefit." IridiumStellarFieldProjection_Dec "Stellar Field Projectors will allow our best ships to boost the speed of every other <span style="text-decoration: underline

14 Replies 58,279 Views

GalacticEventsText.xml HelpfulDustEvent_Dec 'A cloud of dust has emerged out of deep space, seemingly around every planet at once. Consisting of semi-sentient nanobots, visitors from a distant galaxy, they immediately begin assisting with any and all orbital construction projects underway, helping all races equally, regardless of their motivations. (-20% Military Spending) Global Effect: Starport [Shipyard] is less effic

14 Replies 58,279 Views

6b. An idea I had, how about if factories gave a penalty to tourism? Maybe even negative adjacency to tourism improvements. 9b. More on this, it's repeatable, happens every time I go to the Treaties tab. Sent files to support. 10. Something that displeases me. I used "local player" and "unlock" to give the techs to every player. Then I went to trade and see what civilization specific techs can be traded for, there weren't any. I do not like this, one of my fond memorie

16 Replies 14,041 Views

"Next argument is, that the whole galaxy is divided, before you even develop the needed tech to found a huge space empire. In most cases I only have Ion drive when the whole thing is settled and all availible colonys are gone. Why not limiting the distances one is able to fly from home or let's say from drydocks at least. Other then now, only with more advanced drives it should be possible to reach the farthest star systems." What size maps are you playing on? Also there already i

56 Replies 209,374 Views

7. Ships designs appear unlocked by unrelated research. I believe this is caused because I traded for some techs from the AI. 8. Sometimes when selecting Starbases in Set Shipyard Destination it doesn't work, I hear the click, the selection lights up, but nothing. <img src="http://cloud-2.steampowered.com/ugc/4986424440385071

16 Replies 14,041 Views

Good work with optimization, game runs much better now. I'll point what bugs and glitches from my previous thread I still encountered: 1, 5, 6, 8, 9, 11, 13, 18, 19, 21. 23. 1. There is this anomaly that instantly builds an improvement, unfortunately it also targets projects which means it gets wasted. 2. Ships bought from the AI get displayed in the ship list with their original civ colors.&nb

16 Replies 14,041 Views