[quote who="RSharaE" reply="14" id="3552887"] Weren't there space monsters in GC2? I hated them because they had millions of hp, and killed my fleets all the time! I wouldn't mind if they didn't show up until later in the game, or scaled up as the factions do. [/quote] No, they were in GC1.
Rhonin_the_wizard
Both, they give a bonus to the influence of a planet, but they also generate their own influence.
Xeno Archeology Lab it's prerequisite tech is TechTree.
The module to mine relics is available from the beginning.
[quote who="CoffeeholicCielo" reply="68" id="3552595"] " Features Enabled Custom Factions in multiplayer (with fixed to make this stable)" <span style="font-size: small
[quote who="redviper37" reply="4" id="3552115"] Quoting Rhonin_the_wizard, reply 2 The problem is that Stardock disabled cloud saves for GC3 and it is still happening, why disable it, though? it seems an useful feature to me, for people playing on more than one computer. [/quote] Because there are curren
There are already is a sub-forum for modding on the Galactic Civilizations III Steam forums.
If you had sufficient influence Mars would have flipped to your side eventuallu. At the beginning of the game your borders only extend to your colonized planets. There is a UP proposal that bans colonizing in another players zone of influence.
Well the maximum number is how many tiles can be used, and that is finite. In terms of game data, it's 21. though I have seen 26. Look in GalCiv3MapDefs.xml 4 </M
[quote who="sweatyboatman" reply="11" id="3551592"] Quoting Rhonin_the_wizard, reply 10 It's explained right in the campaign description where the fleet came from. Where did that honking huge ship that decimates enemies come from? Why is it so powerful? The lore exists (Brad was
[quote who="Mohobie" reply="1" id="3551488"] That can actually be disabled in steam. It isn't required at all. [/quote] The problem is that Stardock disabled cloud saves for GC3 and it is still happening, and the only way to handle it is by disabling cloud for all your games and I don't want to do that.
It's explained right in the campaign description where the fleet came from.
[quote who="Niedzielan" reply="6" id="3551175"] If this is going by the Metaverse, it's only the number of players who finish games. It's a hell of a lot easier to finish a game on a Tiny or Small map than on an Insane one. Also, it's easier to start a Tiny / Small map to test mods, custom factions, ship designs, etc, due to the memory and cpu usage involved. [/quote] It's games started, not completed. [quote who
After you discovered half of the major civilizations.
There are some about hostile ships in the notifications tab.
Either select a project, or in the govern screen set the manufacturing slider to shipyard.
Look here . The developer is Oxide Games with help from Stardock.
I've noticed slows downs when entering the Research, Diplomacy and colonization event screens. For two of these I suspect that maybe the movies are behind it. I know my laptop is rather old, but just something to think about.
34. A small exploit with the Notifications system, using Go To when an Ascension Crystal is captured by an unknown takes me to were the starbase is located, this allows me to know who got it and a rough idea of where they are. 35. The ship number in a fleet is visible through the mini-map. <img src="http://images.akama
30. After loading a save game the planet icon fills the circle. 32. After modifying the manufacturing slider in the Govern screen of a planet the improvements in the queue don't have the turns to completion numbers updated. 33. The program stopped working after pressing end turn and had to be shut down. Support tic
They mentioned French, German and Russian, but this will be after release.
The devs have mentioned ideas about a special ship that could tow a starbase, but there are no guarantees that this will be implemented.
Started new game after patch went live. Some things I still see: 4, 5, 7, 8, 10. 12 is fixed. 27. Krynn have an extra race trait point. 28. I think the Antimatter Power Plant could use a buff and be placed a little higher on the tech tree. 29. The Benevolent trait Prolific shares its name with a
[quote who="RavenX" reply="21" id="3547892"] There should be a achievement for finishing a game on the maximum size setting. [/quote] There is, it's called "Trying to Prove Something".
I could be wrong, but I believe you need to restart the game for it to work.