Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
58 Posts 3,750 Replies 4,380 Reputation

[quote who="Go4Celerity" reply="69" id="3610040"]WHY is there no thread posted by a Dev asking for input on which improvements, modules, components, techs, traits, etc. are overpowered or underpowered and asking for suggestions to tweak them towards functional balance?[/quote] There have been countless threads by devs asking for feedback, both here and on the Steam forums. Here is one .

78 Replies 398,981 Views

1. You don't lose the ship, at worst you will have -1 duranthium. 2. No you don't build them. What you get when trading for them is the empire wide bonus. Physically they are still on the planet of origin. 3. Without more info I can't tell why you lost. Each weapon has a different range and fire rate. Each defense type only works against one weapon type, shields against beams, point defense against missiles, armor against kinetic.

4 Replies 14,829 Views

Here are some examples of planets I've taken from the AI, I don't use governors since I like planning my own colonies. As an influence world this isn't bad at all, maybe one too many factories. <img src="http://images.akamai.steamusercontent.com/ugc/389923815252314567/88B1BF03DD7FB0B3454D3276F49150690DC0009

18 Replies 35,845 Views

Updated with a few more observations. I think the problem with why I feel influence is going slowly is because I have the number of planets set to occasional and the turns feel very long because of the hassle with constructors.

14 Replies 23,463 Views

[quote who="Frogboy" reply="6" id="3609575"] You guys are looking at one of the few Korx left in the galaxy. They will never be a major race again. I'll share the other major race coming soon. [/quote] No matter how much we pester you about it? So what role will the Korx guy play? Will he appear in the campaign? Or be an alternate leader picture for the Krynn Syndicate since the Korx are a part of it now?

25 Replies 79,872 Views

[quote quoting="post"] Why can we not change focus on the Colonies grid like we could in GalCiv 2? Why can't we do it from the planet list on the main screen, for that matter ?[/quote] I think that would clutter the list too much. [quote]What happened with the ship designer overhaul?[/quote] If they ever mentioned one they never gave a date. Also there are bigger fish to fry. [quote]Why does it take 7 clicks to tell ships spawning from

78 Replies 398,981 Views

So after numerous attempts I finally stopped my laptop from overheating and now I can play GC3 again. This game was started after 1.5 went live, it's on the 4th largest map with 9 major civilizations and minors set to abundant. Economy - coercion could use a boost, right now it's way too easy to keep it at 0 - approval is also easy to maintain now Planetary improv

14 Replies 23,463 Views

There is no icon that you can not trade with opponents, there is an icon that you can trade with them and it's not in the Diplomacy screen, the exact words were " + Add an "available to talk" icon to faction power list on the main screen ". It's in the Power tab, the one above the mini-map, the icon looks like three crates. As shown in the picture below. <img src="http://images.akamai.steamusercontent.com/ugc/389923270499345022/6A10B2CA0136B4AB6C664A3F97CFF2FA09A4EE

2 Replies 14,043 Views

[quote who="Larsenex" reply="1" id="3607489"] I am restarting a game and found a precouror world with an elevator. I am racing to colonize it. Is the malus a reduction in population to that planet or empire wide? Where this planet is located at I was even thinking of relocating the capital to it. [/quote] Only the planet is affected by the pop loss. I was wondering, the colonization events for precursor worlds give empire wide bonuses, if you lose the planet do

9 Replies 25,601 Views

After making a trade with the Snathi(minor) for which they give me 2bc every turn there is a display bug in the Economy tab of the Govern screen. For some strange reason "4655" is displayed next to the Treaty Revenue.

1 Replies 4,507 Views

[quote who="Avatar137" reply="1" id="3607044"] Island Dog, I'm curious if I will be able to see/use the new DLC with a game I've started with opt-in 1.5? I'm on an insane map and 480 turns into it and really don't want to have to start a new game if I don't have to. Thanks. [/quote] Most likely no, you'll have to start a new game. Have already seen two types of precursor worlds in the game I started. <img src="http://images.akamai.stea

6 Replies 27,473 Views

I've been thinking, instead of maps or other in-game content. How about soundtrack, wallpapers, avatars, maybe an artbook, developer commentary and other stuff for the "deluxe version"?

16 Replies 2,468 Views

I say keep the price at $49.99 and keep the day 0 DLC included in the base game, if a game is good people will buy it no matter what price. Another suggestion is to have 2 game Pack and 4 game Pack.

16 Replies 2,468 Views

Posted by Brad in the Steam forums: [quote]So we're budgeting out what will be in future versions of Sorcerer King. We've had a lot of opportunity to get great feedback on the base game. We think we have a really good foundation to build on. Here's a quick walk-through: The base game is designed to be a kind of fantasy Star Control type game. The challenge, however, is making the game so you that you will want to come back to it over and over again. F

18 Replies 51,699 Views