Magog_AoW

Magog_AoW

Joined Member # 3832809
0 Posts 194 Replies 822 Reputation

Yes, go for a new system. I have never enjoyed the city building so far, the cities are boring to build and terrible to look at. If the current system is a resource hog as well, then imo it's a no-brainer.

82 Replies 123,756 Views

I'm running XP 32-bit as well. Can't be arsed to seriously move on to Windows 7, there's just no point. If there's a game supporting only win7 64-bit, then there is one reason and then I might switch. [quote who="Rosco_P" reply="52" id="3113251"] HD: If you can afford it, get an SSD. Seriously. Even if you can't afford it, donate some blood or something so you can. You'll only need one large enough for your OS and a few games. &nbsp

96 Replies 350,999 Views

Interesting to see the large number of Android users over iOS. Phone gaming is not really gaming, it is just something you do to occupy your mind while something boring happens irl. As long as the only control method is to poke the screen we wont have anything worth mentioning other than silly puzzle games.

46 Replies 100,977 Views

[quote who="C0LDsteel" reply="85" id="3106248"] Quoting Magog_AoW, reply 84 There's no "wait", only "skip". I don't see how a wait feature would work with the current system. You would then need to have some sort of end turn mechanic as well. All wait does is defer that unit's action until all other units have moved. At that point they MUST move or skip. No end turn is needed. If multiple units wait, they move after

123 Replies 961,895 Views

[quote who="C0LDsteel" reply="79" id="3105575"] Is there a "wait" key for units in tactical combat (similar to the one in HoMM and other TBS games)? If not, are there any plans to add one?[/quote] There's no "wait", only "skip". I don't see how a wait feature would work with the current system. You would then need to have some sort of end turn mechanic as well.

123 Replies 961,895 Views

Mr Frogboy provided some answers in PM. (Thank you!) Main post updated. Q: When you build on a mine inside an outpost, does it cost anything? A. In the next update mines will cost 10 gold. Q: What is intelligence good for? Does it have an affect on spell casters? <span style="co

123 Replies 961,895 Views

[quote who="DGB246" reply="3" id="3100150"]OK with regard to blunt and cutting weapons some armour provides extra defence against one or the other (the armour will say something like +4 cutting defence) - its to reflect things like a hammer being much more effective than a sword against something like a gargoyle etc [/quote] So it's like cold damage vs cold protection, fire damage vs fire protection etc? Do anyone know which armor protects against which weapons? [quot

123 Replies 961,895 Views

Yes, I'm making this thread for myself because there are many things I simply still do not understand with this game. So ask your stupid questions here. If you know the answer to a stupid question, post it here as well and I will edit the main post. Please note that the answers below are from beta testers and are based on their experiences with 0.86 . Mechanics can and will change during beta, and some of them we might not fully understand at this point.</p

123 Replies 961,895 Views

Voted Fair. The AI is good and gives you a challenge at times, but I'm always reluctant to start a new game because of the slow start and research of basic techs you always have to do. I think the game needs a feature like in Civ where you can decide in what age to start at, giving you some techs already researched. Also, I still don't care for the world itself. It's flat and boring, pretty much just icons on a square grid.

209 Replies 670,247 Views

Crash after 4-5 turns. I almost never had technical issues with earlier versions of the beta, so this was a bit surprising. http://dsk2293.cust.spacedump.se/elemental/fe/debug_120225.err

2 Replies 3,370 Views