I hear the toaster gamers are crying on the COD forums.. Well tough luck! A stick of ram is $15 these days, my god - upgrade... I am so glad Stardock is taking a stand, and not wasting time/resources catering to people on junk computers. I am also very happy they are pushing the limit and not holding everyone back because of a few toasters. I'm sure people will whine about it.. Let their tears feed this game.
Kobrano
[quote who="Seilore" reply="5" id="3415627"] Based on Brad's Interview I'd be surprised if Alpha is released Prior to January, and Beta before May, I would also be surprised if the actual game is has it's final release prior to March 2015[/quote] Guaranteed this game has a 2015 release date,same with Star Citizen. Many of the 'big' envelop pushing games are slated for 2015 because ALL of them require 64-Bit.  
I notice Battlefield 4 has a 64-bit client, and it performs much better than the 32-bit one. I wish BF4 would have shed the 32-Bit limitations entirely, and simply had moved on - like Stardock is doing. I see no reason to ruin a game for folks with reasonable rigs just so a few guys with toasters can still play. Folks need to upgrade, it's a fact of life. I want the edge pushed, and admire devs pushing limits. EA is a good company, I like their products, but they need to STOP supp
Good to see the death of 32-Bit, and gamers with toasters. Finally!
I'd like to buy a few friends the $100 founders edition for Christmas. What would be cool is if there was a method to do this without tying them to my account. For example how HumbleBundle does it by providing a gift-link to claim the gift, with perhaps a nice printable card or certificate showing the purchase. These would make wonderful Christmas Gifts if there was an easy, friendly method to give them out.
LOL this forum is infiltrated with the same tools every forum is, the no lifer segment. Not sure why I even bothered to voice my opinion on a subject I've already long made up my mind about it because I have absolutely zero interest in convincing anyone the virtues of my position. That's the beauty of being comfortable in your skin, you do what you do because that's who you are, without fear, worry, or concern of what anyone else thinks/feels. I've long reached that po
[quote who="satoru1" reply="84" id="3414224"] Well at least you're admitting to be a pirate. Sorta. .[/quote] You really can't carry on a conversation without labeling, or calling people names, can you? My advice to kids like you is simple, don't worry about what other folks do, Ok? All of this is merely YOUR OPINION, and given it is exclusive to you, it's really none of my worry - your opinion is invalidated by your name calling, and of course
[quote who="Tridus" reply="81" id="3414184"] You claim to be in software development since the 80s, and you don't know how to read a license agreement? You do realize exactly why Stardock isn't taking you seriously, right? [/quote] Reading them is one thing, taking them seriously is another. Do you read mattress labels? How many EULA's have you read in the last few years? I'd venture about as many as most everyone else - which is zero. For
[quote who="Tridus" reply="72" id="3413811"] By "many people" you mean you and a few people here. Steam is overwhelmingly #1. The market has accepted it. Developers WANT their games on Steam, to the point that not having your game on Steam is a huge problem for them. Here's someone actually in the industry (and thus knows far more about the subject than you do) who says it flat out: http://www.penny-arcade.com/report/article/why-a-successful-indie-game-that-cant-get-on-steam-isnt-a-s
[quote who="Tridus" reply="63" id="3413632"] He said flat out "I should be allowed to install extra copies in my house no matter what the license says", which is piracy. Physical copies don't legally allow this either, by default. The publisher has to say "go ahead and use multiple copies at once if you want to" before its okay, otherwise it's not. [/quote] Don't be an idiot. I've probably spent more on software over the years then you make at
[quote who="MarvinKosh" reply="65" id="3413685"] If I was going to buy three copies of a game I'd want a little discount. I mean okay, Steam does have some pretty cracking sales, I will admit, but a multi-buy discount could lead to greater customer satisfaction and reduce the temptation to pirate.[/quote] Agreed, and I take advantage of Multi-Buy. The idiot that keeps screaming piracy is an idiot, nothing more, nothing less.
[quote who="Rovert10" reply="61" id="3413552"] Quoting satoru1, reply 60 @korbano You have made it very clear all you want is to PIRATE THE GAME. That's it. You already made it crystal clear that you think piracy is ok because "what happens in my home is no one's business". Don't even try to come here and complain about Steam with that level of intellectual dishonesty. The 'opinion' of a pirate like you deserves no quarter and has no
What I hate about steam is simple.. If my kids want to enjoy a steam game, I need to purchase additional copies for them. Given the price of most games, I will not do this, and it short changes the household. I don't know anyone with families that will purchase multiple copies of most games, so the developer simply loses out on revenue in EITHER case, so why not be family friendly in the first place? DRM-Free versions of games are a godsend, and I purchase them routinely,
[quote quoting="post"] Will GalCiv III be supporting any platforms other than Windows? Specifically, you really need to release a Mac & Linux version. You'll find there are a lot of eager Mac/Linux gamers out there who are ready to throw their money at you for native versions. How about some love for us non-Windows users? [/quote] MAC would make some sense, but Linux? No way. Linux is more time cons
I would ASSUME it would have tactical combat, ala Legendary Heroes style. Having a short video, with auto resolve cheapens the experience.
I'd love to see GalCiv3 have features like Crusader Kings2 or Knights of Honor. It would make it more alive, deeper, and fun.. As the OP says - not just map points to cap.
Steam is mostly viable during the insane summer sales. Then my family can 'partake' in Steam locked games. The major problem with Steam is the inability for other family members to enjoy the same game, either at the same time, or a different time. This is why I prefer DRM free games, as I can play it, and toss my son (in the room next to me) a copy. Don't think of it as lost revenue, as I would never purchase more than one copy anyway. I like Antivirus produc
[quote who="satoru1" reply="47" id="3408921"] You wanna play with your kids buy a copy for each of them justify your "theft" how you want it but don't expect me to give you a pass Note Family Sharing is not the same as "playing with your kids" only one copy is playable at a time[/quote] It's not theft, plain and simply because a copy was purchased. What happens to it within my home is my business. It's actually possible to reverse engineer a pro
[quote who="Voqar" reply="3" id="3404949"] No thanks. Steam > all. I used to be against steam but now I'm a big fan. Why deal with anything inferior when you can deal with the best? I would say I'm surprised that people STILL dislike Steam, but I used to be that way, so whatever floats your misguided boat. You'll come around eventually. [/quote] Surprised? Why? Many of us
Steam can be quite annoying for me. The reason is I have multiple in-home family members that game, and to switch profiles on installed machines gets annoying.. Also I sometimes game with my kids, and if I have to purchase different copies for each one of them it gets expensive, and is something I rarely do. If I do, I wait for deep discounts, and then make the purchases. But I won't buy 3 copies of a $40 game, that's for sure. I know most licenses factor a singl