Running 1.01 now: 1) Ship movement points in fleet is missing 2) Launching ships from a shipyard which requires you to select how much population does not tell you what type of ship it is for!! I launch colony ships with 0.5 units of population while I launch transports with 2.5 - 6 units of population. Unfortunately, I can never tell which type of ship it is asking about! 3) AI declares war before they can even attack me. I mean, seriously, why would yo
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I guess that would make more sense. It would be rather strange to have a starbase with both lasers and death rays. In that case, the improvement in firepower needs to be larger or starbase defenses are essentially useless late game. There also needs to be a way to progressively increase starbase hitpoints as the game progresses. 200 HP is fine early game, but by late game, it's a bit of a joke.
1) Nightmare Torpedoes research takes less research time than Photon Torpedoes. For me, Photon Torpedoes took 3 turns and Nightmare Torpedoes took 1 turn. I researched them right in a row, and Photon Torpedo progress filled about 1/3 with each turn, so there should have been very little carryover research to Nightmare Torpedoes. 2) Various defense modules on a starbase list a certain bonus but give far less actual improvement. For example, shields which list +30 or +45 to shield stren