RickyRio

RickyRio

Joined Member # 3783335
3 Posts 2 Replies 260 Reputation

[quote quoting="post"] 1. Colonizer is pretty much outright superior to Engineering simply because it makes distance decay from shipyards irrelevant. EVERY colony can start with a shipyard with Colonizer if necessary. Consequently the only reason to choose Engineering is if you chose Colonizer also. [/quote] There is one reason to take engineering over a lot of the race traits. If you take pragmatic 2 (Coordinated) you have zero produ

8 Replies 55,401 Views

Just to be clear my game settings were as follows: Size: Gigantic Type: Random (looks like scattered got picked) Star Freq: Occasional Planet Freq: Common Hab Planet Freq: Occasional Extreme Planet Freq: Uncommon Pirate Bases: Rare Asteroid Freq: Uncommon Nebula Freq: Uncommon Black Hole Freq: Uncommon Resource Freq: Uncommon Relic Freq: Uncommon Crystal F

8 Replies 40,499 Views

I tried playing the Yor recently, and found their first 50 or so turns to be stupidly hard. The production buildings seem to be only a third as good as the basic factory and I cant seem to get enough population to start colonizing efficiently. Any Idea what I would be doing wrong?

3 Replies 13,216 Views

https://docs.google.com/spreadsheets/d/1rzakUshmG2M7r0_liTbbkKj5JXYX-V6q8mDC3VXfV_I/edit?usp=sharing A friend and I have been rather enjoying GalCiv 3 but we could not find base stats for the weapon systems that were up to date. So we decided to figure them out ourselves. This data was gathered using a custom race with no miniaturization modifications and c

3 Replies 13,307 Views