It would be nice if the map zooms to the location of first contact with another race - it can be difficult to find late-game and on larger maps.
PantokratorII
Title says it all really: It would be helpful to be able to browse the tech tree during diplomatic negotiations, to avoid blocking a specialisation or just to see how a given tech fits into the overall picture. It will be e VERY long time before I can remember most techs - so It would be most helpful.
I don't know if anything has been stated about this issue but here goes: I would really like it if I could see the remaining movement on my fleets - no clicking or mouseover required - The info should be displayed in the info window. Maybe its there already and it's me being blind....
[e classic]:congrat:[/e] Thanks a lot! very impressive breakdown
Yes please - Very good idea.
How about adding a system that enables boarding? After researching marines or equivalent technology there could be a possibility for researching some means of boarding - boarding torpedoes or assault shuttles with breaching charges etc. This should require that the ship has a marine module, similarly the ship getting boarded should have a good chance to repel boarders if the ship has its own marine module. furthermore a large ship with module should have more marines than a smaller ship
The best comparison to borders in space would be borders at sea. At sea most nations have a 12NM (22,2km) zone that is the nations territorial waters (TTW). State vessels/aircraft from other nations must request diplomatic clearance in advance in order to lawfully enter within the 12NM border. Some nations - often poor nations)chose to have only a 3 NM TTW for various reasons. If 2 or more nations TTW borders would overlap the principle of dividing in the middle
A plague should only affect one species, and should be migitated or negated by some medical-buildings.' I like the idea of more varied random events, but it would be annoying if they impact the game to an extent where they determine the game more than your actions.
I am not in favor of mechs in a universe not centrered around their existence. The reason being that machs make no military sense whatsoever in any battlespace: land-sea-air-Space. In Space a fighter will be faster, more heavily armed, it should be able to turn on a dime - the only limitation being g-forces and some kind of inertial compensator could solve that. On land the the development of powerful weapons means that being small difficult to hit is vastly preferable to size - even mai