PantokratorII

PantokratorII

Joined Member # 3661818
4 Posts 5 Replies 115 Reputation

Title says it all really: It would be helpful to be able to browse the tech tree during diplomatic negotiations, to avoid blocking a specialisation or just to see how a given tech fits into the overall picture. It will be e VERY long time before I can remember most techs - so It would be most helpful.

0 Replies 1,629 Views

I don't know if anything has been stated about this issue but here goes: I would really like it if I could see the remaining movement on my fleets - no clicking or mouseover required - The info should be displayed in the info window. Maybe its there already and it's me being blind....

1 Replies 1,775 Views

How about adding a system that enables boarding? After researching marines or equivalent technology there could be a possibility for researching some means of boarding - boarding torpedoes or assault shuttles with breaching charges etc. This should require that the ship has a marine module, similarly the ship getting boarded should have a good chance to repel boarders if the ship has its own marine module. furthermore a large ship with module should have more marines than a smaller ship

4 Replies 3,056 Views

The best comparison to borders in space would be borders at sea. At sea most nations have a 12NM (22,2km) zone that is the nations territorial waters (TTW). State vessels/aircraft from other nations must request diplomatic clearance in advance in order to lawfully enter within the 12NM border. Some nations - often poor nations)chose to have only a 3 NM TTW for various reasons. If 2 or more nations TTW borders would overlap the principle of dividing in the middle

55 Replies 178,761 Views

A plague should only affect one species, and should be migitated or negated by some medical-buildings.' I like the idea of more varied random events, but it would be annoying if they impact the game to an extent where they determine the game more than your actions.

13 Replies 32,941 Views

I am not in favor of mechs in a universe not centrered around their existence. The reason being that machs make no military sense whatsoever in any battlespace: land-sea-air-Space. In Space a fighter will be faster, more heavily armed, it should be able to turn on a dime - the only limitation being g-forces and some kind of inertial compensator could solve that. On land the the development of powerful weapons means that being small difficult to hit is vastly preferable to size - even mai

30 Replies 68,101 Views