realistically speaking, diminishing returns actually do make sense. When you stack 2 sensors, on top of each other, you're not actually boosting the signal... but it could be explained as having essentially a small radio antenna array that stitch together what they can see together and using computational algorithms to extrapolate more detail... it has advantages, but it's not necessarily going to suddenly double your detection range. on a programming level, I think dimini
blademoor
Technically speaking, Diminishing returns is the easiest to do. The problem with trying to say... force triangulation is that if you have hundreds of sensor equipped objects (planets, shipyards, starbases, ships of all sizes) in an insane sized map, the calculation would bog down the system horribly. I'm actually in favor of a combined solution of using diminishing returns and possible different sensor types. A base sensor might be good for basic detection of a fleet (bu
Maybe it's just sourcing them from the local asteroid patch. :D All you need are a few strategic asteroid bombardments to scare a planet into submission... >:D
LOL Thanks! the asteroids actually orbit the ship at different rates. it's... more interesting in motion.
I had to make an asteroid gun for the fun of it... :D
I got sucked into the ship designer over the weekend and i managed to come up with some odd ides of what i wanted to do... so i made a giant asteroid gun ship that has 6 asteroids orbiting the ship along with some miniature escort fighters. enjoy! Front View: Rear View: <