[quote quoting="post"] Note: This post was originally written by my friend Steven Den Beste who passed away last year. This will be a series of articles designed to preserve his writing for future readers to enjoy the way I did. [/quote] Sorry to hear about your friends death. [quote quoting="post"] The Human Eye: A design review Occasionally I see creationists point to the human eye as a miracle of design, as if this so
admiralWillyWilber
I think this should be fixed.
What is pbem multiplayer.
If you dont like crusades uninstall that dlc. The base game is wonderful. 2 is at least as done as it is going to get. Dont forget forget to download the cu mod.
Well if we are talking about the base game where there were no.planetary invasions i thought it was complete after 1.7. So why are we talking about expansions if we are talking about the base game. What they are talking about is that they are probably going back to releasing a patch every month. When you are asking if anyone plays above normal. You are asking who wants a gimp ai.
[quote who="trims2u" reply="89" id="3683843"] Two things here: 1. In reference to "polish" - one of the biggest things that would make people's (both players and dev's) lives easier is to develop a method/system where your hardcore audience (i.e. those of us who hang out on the forums rabidly) could make updates to the system quickly and easily. I work in Release Management and Systems Architecture, and what you folks need is some sort of CI toolchain for community "patc
I was thinking about this. One way this could be countered is at somewhere between turns 334, and turns 600 mega events, galactic events, galactic council bills, and anomolies get changed to a new database of totally different types. This would change the game where it all of a sudden felt different. You.could also increase the difficulty of mega events this way as the player would be better equiped to handle this. As far as planet exploration changing the planetary events for extreme planets
[quote who="ThorHammerz" reply="39" id="3684237"] Quoting Seafireliv, reply 1 Well all Civ games don`t have anything like the customisability of GalCiv 3. I beg to differ. In Civ4 & Civ5 modders have the option to modify not just the XML/SQL ( SQL is Civ5 on
Yeah you could mod it with less planets.
Im also not having any problems, but i dont play multiplayer something they are working on fixing. Dont play any custom factions. Except the ones about how i really dont know steam. Whats your hardware this is a pretty hardware intensive game. If i was you i would just shelve it for awhile, and come back then it will probably be the best game ever.
The issue here was never that people arent influenced by their environment, but at least in this society the size, or population of the country doesnt usually seem to influence things. Even if you could site one country it would only less than a half percent. Your idea of what you do would influence the type of citizen sounds good except people wouldnt be able to choose them. Maybe instead groups of certain citizens. If maybe we worked your idea as percents not numbers, and great people risin
Well i named a star Jesus, and ive never seen it.
I heard aquatic is the best.
It might be awhile before i can play again my cousin broke my computer. I wish some one would just give me a computer so i can play.
[quote who="lyssailcor" reply="73" id="3682576"] Quoting Santapolo, reply 72 I don't know if it is a bug or if it's supposed to work that way, but everytime I conquer a planet its population goes up tremendously even surpasing its pop cap. Has anyone experienced anything similar? Does it reall
Well the top two i heard about is xenophobic, and anchient. Xenophobic and inventive are pretty sweet. By the way glad to see you are here.
My biggest problem with this was not having privalages when i was supposed to.
well this sounds like a bug. The influence was changed in the base game. An influence victory on excessive, and bigger would not be possible unless you only had a few civs.
First pragmatic is the only ideology up there the other is still good vs evil.
I agree when trading it would be nice to know how they feel about you.
Yeah i hate that everytime i colonize a planet, or build a starbase that gets annoying especially if you do any a turn.
Well what was explained by paul on a dev stream a long time ago probably a year or so was that the ai wouldnt be able to handle multiple ships right.
you can mod ai if you know how.
This probably balance. They are really powerful if you settle them.