Actually what I meant is the mechanics of the game. If all I had to worry about is morality, population, and influence then that's not a problem. The thing is how would the buildings work that was what I was talking about. If we are talking about conquering and assimulating then I would like to see that, and I don't have to worry about buildings.
admiralWillyWilber
Alpha installer what's that I want to see the Alpha is it out already.
[quote who="MacModder" reply="58" id="3433915"] Tsunamis are occurring frequently on one of our planets. By building an advanced early warning system, we could save lives. But it's costly. [/quote] This is reminding of the randomness or the game. Sure there could be tsunamis. The problem is that they could occur on baren worlds. This is like when the Yor converts a preindustrial society on a planet they colonize. They turn them into slaves and eats them. Whi
Well at this point trade is a minor issue in the game. Maybe it could become more involved. This is something I wouldn't mind being handled by a private sector. I would like to see more routes, so this could become more of a priority. You don't make enough money from trade to be a concern. I would like to see more trade goods. I would actually like to see trade goods worth trading. Some of the trade goods like micro recorders or diplomatic are to important to trade. O
Well this forces me to change my game play a little instead of building things for the sake of advancing to a more important tech I'm forced to use it to.
[quote who="Mromson" reply="28" id="3433576"] Personally, I love the idea of being able to research EVERYTHING, as long as there's enough to research - though I don't mind having predetermined paths, where picking one means the other will have a significant research cost associated to tech into as well. [/quote] I wouldn't mind researching multiple techs at once sometimes as long as I could go back to researching one tech faster later on. It really depe
[quote who="Voqar" reply="23" id="3432779"] [/quote] I forgot, and posted the quote before I remembered that I want to quote multiple people. [quote who="Voqar" reply="23" id="3432779"] I kind of like how this is done in horizons - it's kind of like everything is researched at once but you can focus on a particular area, and further focus on a particular tech if you want to. This kind of system gives some flexibility. It's an interest
[quote who="Xzanron" reply="21" id="3432721"] Not sure if picking just one aspect of the Moo2 research approach would be good for GalCiv3. [/quote] From what I see we are just talking about building on what they are already doing. They are specializing by racial tech trees. We are talking about individualizing those faction tech trees. [quote who="Xzanron" reply="21" id="3432721"] The MOO2 worked well because, while you were constantly research i
The closest thing I can think of working on the game is maybe different factions would be from different kind of planets. I would mind being to be able to share planets. I can't figure out how to do this without changing the kind of game you are playing. If we were playing Alpha Century different factions could share a planet, but the whole game takes place on a planet. The way the game is played it would not work for different factions to share planets. The big reason why ideas d
What are we talking about. I tried quoting multiple posts to summarize it didn't work. Rudy suggested multiple tech paths, and then changed that to tech specialization. I thought this idea was fine, but not great. So I suggested that the other ideas of the post were better. Specifically as far as the conversation goes we are going to refer to the ones that I suggested where different factions share techs. As far as the other ideas go I summarized them on two posts. I suggest reading them.
[quote who="Rudy_102" reply="116" id="3433264"] Well, enlighten me too, then! I enjoy experimental craft, they are very interesting from engineering point of view. [/quote] I must of confused the bandit number on the F-117. I can't find it maybe it was a misprint on the article. It's at least its nt on the internet. I know the article called the original stealth bomber in 1982 was called the B-1. I've done enough research to guess either the artic
Oh then the Torians are usually the best on the game, but the Terrans are usually pretty good on any game.The Iconians are usually the second best on the Dread lords. I also don't think the Yor needs to be nerfed.
This I didn't know existed what is the game then the Dread lords. Can you also give me the date when it came out. I guess what the question is what game is is and when it came out. Like I'm using the Ultimate edition which is Twilight of the Arnor.
Pro P.c. here.
I'm surprised the Thalans surendered that sirprised are you playing the Autum twilight mod. To my opinion the Iconians are ptobably the next in line. The Terrans are good to.
[quote who="Rudy_102" reply="114" id="3433080"] Stealth bomber is B-2 Spirit, no? B-1 Lancer is strategic bomber with variable geometry wings, like Tu-160. .[/quote] A friend of mine didn't know this. he made me prove it and I did. There are 2 B-1 bombers. One was a strategic bomber with both a A and B classification that eventually replaced the B-52. The other was the original stealth bomber that Jack Northrop didn't build. Jack Northrop eventually b
I'm sure these calculations are possible if I understood the Dyson's sphere a little better. If he's using a machine it is actually less impressive than paper. If it was in the head like the one's I do I would then be blown away. It is quicker to do the calculations in the head though.
I have to opt out on this one. I can't fathom a Dyson sphere. Unless I create a small star. We are most likely not talking about steel, but currently nonthing would work.
Wasteland Doesn't sound like a game like Galactic civilizations 3.
Sorry I've only been on steam for a few days misunderstood what you said bought the game for full price. Unless I could get money back with the coupon now you mise as well give the coupon to someone else. Wish I could change it now.
[quote who="Rudy_102" reply="112" id="3432894"] For enything else I guess we speaking about same thing, only with different words and approaches. [/quote] Well for the most part we turned into a team that specifies very close to each. When we are off it is not that far off. We usually agree with each other or split hairs. You write closer to what I want than anyone else. Most of the difference is that we are not the same person. I don't think you were thi
What's Wl 2. What are the abbreviatopns for this. Is it a space game like Galactic civilizations 3.
[quote who="Rudy_102" reply="108" id="3432769"] Depends on individuality of tech trees. I don't think it is technically possible to create unique trees for all races. IMHO some techs should became mutual automatically between allies (most basic ones), or even already be opened from a start. But I'm not sure which tech rule out, most tech we had in GC2 were kinda meaningful and significant. Maybe some early techs from older games, since timeline has changed and most basic t
I have to say it would be harder to make a universe than a dyson sphere. So the Iconians don't have those kind of replicators. Then it can be an option for a tech tree, You could use some of the energy from a star to make the dyson sphere. I think it would be more feasible to make a big ball of frozen nitrogen, and blast it from every direction with a laser to make a small star. Then build a Dyson sphere. I do agree this would give someone a extreme amount of energy.
There considering it.