Current players online: 220 Oh my gad ! sad...
eek4
Frogboy, I've the best ever useless suggestion that maybe you can tell to GPG to consider: Make the "adustable speed +1" the default gamespeed. The normal speed is really boring to play. Now, i'm only doing custom games because of that. I, and i'm not alone (maybe it will be useful to do a survey) are thinking that demigod lacks a little bit of reactivity and nervousness. I think it's really easy to implement that in the game and it will add a
Sly, First error: Work with GPG ! I find them a poor developement company, really poor. Second error: You don't launch on the market a bugged game like demigod, they did wrong strategical choices. In the actual game industry you cannot do this. You have only one chance to sell your game well, they didn't take it. I thought that I was going to refund, as I see no future for this game anymore. I'm not thinking about it anymore because they will be enough
it's already too late...
plenty of ppl playing ? Guys, really, you should reconsider what you think.... In 2009, 400 players, even in the middle of the night is pretty pretty poor for a modern multiplayer focused game. This game is already dying... I see the upcoming future like this: Number of players declines and sales decline cause GPG & SD wasn't able to fix their game in the mean time, as their income lower, they won't release thing like clanwars, new demigods and con
Yes I think, as I read we were +5000 connected one or two weeks ago, now we are 300-350... this game is already dying... only 1.5 month after release, that's sad :/
[quote who="MGoldsmith" reply="13" id="2239930"] Quoting RamzaBehoulve, reply 11Give me a break, 1.01 is much better than anything before from my experience.I prefer the old patch, connection issues have not changed for me at all (not that i really had a problem in the first place as i play custom games and kick people with high ping) but the unit pathing has got worse and using abilites and freezing is really annoying, as well as getting stuck on the sides of lanes.[/quote] &nbs
Or maybe this game is really flawed finally.... ?
[/quote]I'm sticking with it. I love the game. Skirmish connectivity sucks. However, the game is awesome and custom matches are a ball. I am putting my trust in GPG and Stardock that these problems will be corrected. I have already received more joy from this game than any other in years.[/quote] Trust in SD Yes, trust in GPG no ! See what they did with 1.01....
Sorry to say that, but No, the game isn't enjoyable at all ! They released a more bugged patch with v1.01. Don't buy it now, wait 3 more months I think, the time needed for this game to... die or be finally fixed !
Re sjien [e digicons] _____________________________________________________________________________________________________________________ I'm waiting my last days to get a refund with 4 of my friends before doing it, last hope. We are really getting mad at this game ! It won't work in 4on4, connectivity problems, sud
Yay !
wait, wha-
I don't agree with him on the form, but I should agree on the "core" of the matter. Demigod shouldn't be a simple replica of DotA (I was a very experienced dota player), it should make his own path. I don't agree with transitive's post saying that blablabla too complex, blablabla to hard, blablabla too complex learning curve, etc. Demigod was also thought to be played in competition, and I'm sure that a lot of players here don't agree on the fact that the game must be ea
[quote who="Mortissia" reply="9" id="2212564"]There is cash for destroying towers in DG? And cash/xp for killing creeps is so insignificant, that I really wouldn't bother to deny in DG.[/quote] i'm not even sure about that. Maybe I not played enough hours, or the fact that we don't know prove that it is not really clearly displayed [e digicons]O:)[/e]
I'm not a super-pro uber skilled player just to clarify. I like the competition, but I play for fun. The fact that ragequitters are legion in the game should not change at any price the gold that you earn when you do a kill or other variables linked to the game. It's more like a "social" problem. Look at DotA, they have the same problem and they more or less regulated that with some additionnal features like banlist, listchecker & co without even thinking about rem
I don't think it's a good idea either. The gold reward as now is fine, because it doesn't forgive your error and force you to play well and be careful not to give too much kills and feed the other team. It also give some weight to your choices.
Sry, double post [e digicons]:drool:[/e]
Guys, I just want to know what do you think about what I posted on another topic from Froggyboy: [quote who="eek4" reply="2" id="2212344"][nub english spotted, not my native tongue (i'm from Switzerland, EU, cheese/bank/chocolate country)] Hi, First post, as I discussed with MrRyan on the lobby chat last week, was thinking of post my ideas to *improve* (my point of view) the game. Ryan adviced me to do it and I'm taking advantage of your topic, froggyboy,
[nub english spotted, not my native tongue (i'm from Switzerland, EU, cheese/bank/chocolate country)] Hi, First post, as I discussed with MrRyan on the lobby chat last week, was thinking of post my ideas to *improve* (my point of view) the game. Ryan adviced me to do it and I'm taking advantage of your topic, froggyboy, to do that! [e digicons]*_*[/e] Here is what I think that should be added as my wishlist for 1.1 if possible: - Major Bug &