Lardass

Lardass

Joined Member # 3584628
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Clearly those who want buttloads of heroes haven't really ever played captains mode in dota or followed leagues at all. Within a given patch, the same 4-6 core heroes are always picked in competitive matches, and the remaining choices fall to the same pool of about 10 or 12 other heroes. There's a reason for it. You have roles within a team (that aren't necessarily present in demigod, although its not mature enough to really say) and those roles are filled most e

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[quote who="Jorune2112" reply="21" id="2171499"] Quoting Tsunamirain, reply 14Oh and I also want to add take your time with new concepts. I love how each original demigod is solid in their own unique way. Not saying you won't use any R&D, but I believe this game has a huge potential to stand above the crowd. And yes, I know this is only a blueprint concept. Totally agree. A 'classic' mage is like, bleh. I think Brad's been too l

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[quote who="Annatar11" comment="24"] This would be way open to abuse by team griefers, though, so it's a bad idea [/quote] Yeah, I realize. It could be worked around though, via a command or option in the game. I think its too cool of an ability to veto on the premise of easy griefing. It'd be like banning flashbangs in Counterstrike because you could flash your team :/

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Instead of immunity (already in game), give him either the ability to recall an ally to him (additional ranks decrease cooldown/cast time?) or the ability to teleport to a friendly structure (further points decrease cd/cast time/manacost, until its on par with either favor item or scroll.) Personally I'm leaning more towards the recall ally ability, it would synergise nicely with ability 1. Not sure if replacing ability 7 with a disable would make him over powered.

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