Larsenex

Larsenex

Joined Last seen Member # 3567030
291 Posts 2,120 Replies 2,406 Reputation

I am very pleased that the game is the way it is. I feel the look and game play do in fact make it the next generation in the series. Gal Civ II worked and the thing here is to not break what worked well. Gal civ III does that and much more. Find me a 4x game that is native in 64-bit or can create titanic maps and not run out of memory?

84 Replies 459,318 Views

Disconnected. I like the idea that AFTER you research an age, (there is a waiting period, perhaps 5 turns) and then there is announcement to the other players, "Lord Kona has entered the Age of War" I have tried 'focusing' my capital planet on just one area and i always end up crashing the approval. How are you getting around the Approval crash?

1 Replies 1,822 Views

Well being as the colony ship just created a colony the previous turn, why did my approval drop completely from 100% to 56% after I 'magically built' all the improvements? In theory approval is tied to being able to make money. The turn I landed there were ZERO money making improvements, food improvements, or production ones. After we built all of them now everyone is unhappy. This makes no sense.

6 Replies 8,424 Views

I am able to form fleets. Its a function of logistics. Research down the logistics paths a bit and you can marry up several medium ships and a transport for invasion fun!

8 Replies 4,227 Views

So I was tinkering with the console last night. I am going to use one planet that was class 22. I just settled this planet I created an area with a manufacturing capital surrounded by factories and a solar plant total of 8 factories+ solar+manu-capital. I did the same thing with market centers and a finacial capital on same world again 6 market centers, with finacial cap in center. had farm+hospital adjacent and near colony capital.&

6 Replies 8,424 Views

" Resources are difficult to get and completely opaque in terms of what they do. When I spend two constructors to get a resource, it's annoying that it doesn't seem to do anything at all. I've seen some posts talking about them being useful later in the game. I'm not sure why this choice was made. If I want to spend (a LOT) on getting the resource in the early game, there should be some early game benefit.... Not something that shows up 200 turns i

15 Replies 20,892 Views

If I build the improvement which improves a ships speed, and I change the planets sponsorship of shipyards will the bonus switch to the new shipyard? The 1 point per turn on ideology buildings (benevolence) does not seem to be working, or if it is I cannot tell. I have been at 60 benevolence for past 20 turns since I built the improvement on 3 planets.

3 Replies 1,500 Views

[quote who="androshalforc" reply="2" id="3487453"] I think the wealth-happiness should be global so if your civiliazation is making money then the people on planets shouldent care if thier plane is losing money if i make a world devoted to research its going to cost me money but the population is doing what they love , what they went to school for, and what they moved to this planet for. On top of that they are getting paid and they are getting some lucritive research grants f

6 Replies 3,838 Views

So am biting the bullet and taking all 'Benevolence' choices when colonizing. What I do not like is being forced to take a trait. So we MUST fill out each layer before you can get to the next layer? That kinda sucks. For example, I dont want to spend my 50 points on a loaded colony ship, instead I want to sandbag em and get that 150 point jackpot for 'Breakthrough' in research points. But alas the game wont let me. You are FORCED to buy one. People do no

4 Replies 6,515 Views

Greetings. So I am still slugging it out on my first game since Beta launched. Now on turn 477 and finally able to reach the Altarians. Game Settings: Largest Map Habitable Planets: Uncommon Stars: common Planets: common resources: common Black Holes: Uncommon Galaxy type: Tight Clusters All AI on 'Gifted' I played Terrans What I got was a game where there were

3 Replies 1,500 Views

Did you build the ship yourself or build one from the list the game offers you? When building it, be sure to add things like life support. Many times I tried to attack a ship only to see its out of my damn range and had to retreat, upgrade to a new version with better life support and than go attacking (only to get defeated, lol)...

6 Replies 17,527 Views

I was trying to find this information last night and could not find it anywhere. I know each ship has a value and each tier of Logistics also has a value. I also know in GC II we can 'see' what our maximum Logistics Fleet Value was. Where is this information?

0 Replies 789 Views

"Sometimes I cant create fleets from stacked ships" This is a function of Logistics. In GC II we had a value for each tier of Logistics we unlocked. I think its the same here. However, we are missing the information that tells us the values for fleets and ship sizes and the values we know or have unlocked. For example a Medium ship is 4 Logistic points, I have the 2nd tier in Logistics unlocked and I can 'fleet up&#39

10 Replies 9,582 Views

Shaef, actually it is anywhere but you have to remember the rules on that. The first Terraform unlock lets you place a tile on any 'normal' land mass. The second unlock combines the first along with any tougher one such as desert, or swamp or broken land. The 3rd lets you put it anywhere including ocean tiles which the first two do not.

9 Replies 5,302 Views

I mentioned in another post that there are too few idealogy points to go around on maps where you limit the number of habitable ones. I have no way of increasing my idealogy as I no longer have any planets to colonize.

13 Replies 5,309 Views