I am very pleased that the game is the way it is. I feel the look and game play do in fact make it the next generation in the series. Gal Civ II worked and the thing here is to not break what worked well. Gal civ III does that and much more. Find me a 4x game that is native in 64-bit or can create titanic maps and not run out of memory?
Larsenex
If a planet is NOT sponsoring a shipyard then all its production is 'supposed' to be 100% towards planetary production. They mentioned this in a stream a while ago. I dont know if this is actually the case.
Disconnected. I like the idea that AFTER you research an age, (there is a waiting period, perhaps 5 turns) and then there is announcement to the other players, "Lord Kona has entered the Age of War" I have tried 'focusing' my capital planet on just one area and i always end up crashing the approval. How are you getting around the Approval crash?
And there is the ticket and winner. So the initial maintenance of all the buildings outweighs the $ I am making from them (at this point) until the population can catch up and make a larger tax base.
joy, thanks Rhonin.
Well being as the colony ship just created a colony the previous turn, why did my approval drop completely from 100% to 56% after I 'magically built' all the improvements? In theory approval is tied to being able to make money. The turn I landed there were ZERO money making improvements, food improvements, or production ones. After we built all of them now everyone is unhappy. This makes no sense.
I am able to form fleets. Its a function of logistics. Research down the logistics paths a bit and you can marry up several medium ships and a transport for invasion fun!
I think I found them in the folder. I see they are race specific. Can anyone for example list the 'Terran or Drengin' ones or direct me to on how to search through them in the Steam folder?
I noticed that as well. I am playing Atarians and can build two or ten on same world.
So I was tinkering with the console last night. I am going to use one planet that was class 22. I just settled this planet I created an area with a manufacturing capital surrounded by factories and a solar plant total of 8 factories+ solar+manu-capital. I did the same thing with market centers and a finacial capital on same world again 6 market centers, with finacial cap in center. had farm+hospital adjacent and near colony capital.&
That is awesome! Ill have to try that!
How do you enable/open the console to use these commands?
" Resources are difficult to get and completely opaque in terms of what they do. When I spend two constructors to get a resource, it's annoying that it doesn't seem to do anything at all. I've seen some posts talking about them being useful later in the game. I'm not sure why this choice was made. If I want to spend (a LOT) on getting the resource in the early game, there should be some early game benefit.... Not something that shows up 200 turns i
If I build the improvement which improves a ships speed, and I change the planets sponsorship of shipyards will the bonus switch to the new shipyard? The 1 point per turn on ideology buildings (benevolence) does not seem to be working, or if it is I cannot tell. I have been at 60 benevolence for past 20 turns since I built the improvement on 3 planets.
[quote who="androshalforc" reply="2" id="3487453"] I think the wealth-happiness should be global so if your civiliazation is making money then the people on planets shouldent care if thier plane is losing money if i make a world devoted to research its going to cost me money but the population is doing what they love , what they went to school for, and what they moved to this planet for. On top of that they are getting paid and they are getting some lucritive research grants f
So am biting the bullet and taking all 'Benevolence' choices when colonizing. What I do not like is being forced to take a trait. So we MUST fill out each layer before you can get to the next layer? That kinda sucks. For example, I dont want to spend my 50 points on a loaded colony ship, instead I want to sandbag em and get that 150 point jackpot for 'Breakthrough' in research points. But alas the game wont let me. You are FORCED to buy one. People do no
Actually you answered it fine. I love designing ships but the problem you mentioned always cropped up. I like the templet idea. Thanks!
Greetings. So I am still slugging it out on my first game since Beta launched. Now on turn 477 and finally able to reach the Altarians. Game Settings: Largest Map Habitable Planets: Uncommon Stars: common Planets: common resources: common Black Holes: Uncommon Galaxy type: Tight Clusters All AI on 'Gifted' I played Terrans What I got was a game where there were
I posted a thread on this very subject, the need for a battle report and a camera snap to event as well.
Did you build the ship yourself or build one from the list the game offers you? When building it, be sure to add things like life support. Many times I tried to attack a ship only to see its out of my damn range and had to retreat, upgrade to a new version with better life support and than go attacking (only to get defeated, lol)...
I was trying to find this information last night and could not find it anywhere. I know each ship has a value and each tier of Logistics also has a value. I also know in GC II we can 'see' what our maximum Logistics Fleet Value was. Where is this information?
"Sometimes I cant create fleets from stacked ships" This is a function of Logistics. In GC II we had a value for each tier of Logistics we unlocked. I think its the same here. However, we are missing the information that tells us the values for fleets and ship sizes and the values we know or have unlocked. For example a Medium ship is 4 Logistic points, I have the 2nd tier in Logistics unlocked and I can 'fleet up'
Shaef, actually it is anywhere but you have to remember the rules on that. The first Terraform unlock lets you place a tile on any 'normal' land mass. The second unlock combines the first along with any tougher one such as desert, or swamp or broken land. The 3rd lets you put it anywhere including ocean tiles which the first two do not.
I mentioned in another post that there are too few idealogy points to go around on maps where you limit the number of habitable ones. I have no way of increasing my idealogy as I no longer have any planets to colonize.
I will install the new drivers tonight and report back here. Thanks Raynman!