rap33042

rap33042

Joined Member # 3564045
53 Posts 225 Replies 16,930 Reputation

Hi Horemovre, I just checked and my TreatyDefs.xml file matches what you are showing. Here's what I have: Alliance Treaty TREATY_ALLIANCE TREATY_DESCRIPTION_ALLIANCE &

258 Replies 1,226,145 Views

@Horemvore, I installed your new beta mod and I still see the "15 relationship" requirement for an Alliance. I checked the Diplo screen and another Civ has an alliance with two other Civs. Apparently, they can have Alliances but I cannot. Not fair, I say! 😉 Everything else seems to be working as expected. Thanks for all your work and I hope you can straighten this problem out soon, Richard

258 Replies 1,226,145 Views

[quote who="Horemvore" reply="144" id="3737998"] You can try out the beta of it here . Its just the mods, make sure you delete old ones before installing. [/quote] OK. I'll give it a try. Thanks!!

258 Replies 1,226,145 Views

[quote who="Horemvore" reply="142" id="3737907"] I fixed the alliance issue. Will see it 1.22! Sneakpeak Fixed missing text for new anomaly groups. Tweaked map setups. Links to install and lets play videos added to install file. (Thanks ColorsFade) Added Museum improvement (precedes Consulate, AI thing tbh). AI Governor tweaks. Fixed Ruthless text. Fixed Scary text. Easter Egg event added to som

258 Replies 1,226,145 Views

Thanks for the update. Well, so much for an Alliance victory, then. Science! That's the ticket!! :-)

258 Replies 1,226,145 Views

@Horemvore, I'm at about turn 140 or so, have the Alliance Tech, and can't ally with anybody. Hovering over the option in the Trade screen says I need a "friendliness" rating of 15, but it never goes above 10. It appears to be pegged at the right end of the status bar. Do I need another tech to raise that limit? TIA, Richard

258 Replies 1,226,145 Views

Hi BelgianBro, 11. In the diplomacy screen, it would be nice to have an overview of where all your diplomats are. The ones dispatched and the ones working for your government, without having to look for them. 12. All the tabs on the top could be redone to represent different branches of your government. Keeping track of what ships you have, how many, where they are, how to upgrade them (at once) was a lot easier in gal ci

7 Replies 58,119 Views

The maintenance costs for ships don't match up correctly. For example: In a planet's buildable ship list, a Freighter is showing a maintenance cost of 7 (seven) If I add it to the build queue, it then shows a maintenance cost of 1 (one) After it is built, the maintenance cost is 0 (zero) Maintenance costs can be a big deal when running on a tight budget early game. I haven't taken a closer look at the other ships to see if it's the sa

0 Replies 15,239 Views

[quote quoting="post"] Makes Treaties and Alliances two way. Changes: Instance Limit of 3 on Alliances. [/quote] Hi Horemvore, I installed all your Mods and enjoy them tremendously. Thank you! What a great improvement in some ways. (I really like the "values" as opposed to the "dashes" in the Diplo tooltips.) I didn't install the two-way treaty Mod because I wasn't sure how it would affect this:

35 Replies 179,825 Views

[quote who="Horemvore" reply="24" id="3734166"] This contains all my works to date. Treaties will work without crusade, Diplomacy might, but I doubt it. [/quote] Horemvore, Update: Sorry... I didn't see the text files that were included... doh... I downloaded these Mods but have no idea what they all do. Do you

35 Replies 179,825 Views

Another item that seems to get ignored a lot is the planetary "auto-upgrade" issue. Will we ever get the option to turn that off at a Civ-wide level? I don't always remember to disable it on a planet-by-planet basis (it's a real PITA). You have to open another window for just that purpose. Then I must leave the planet screen to "attach' a shipyard, then come back to the planet to add a building, then since I have to make sure I remembered to turn Auto-upgrade off, I have to open that

2 Replies 16,055 Views

[quote quoting="post"] So I'm at war with godlike ai. It has 20 times more ships than I have. It just flies to my influence area, which is full of starbases and shipyards, doesn't destroy anything except few here and there and leaves when it's at war with someone else. If it wanted, it could have destroyed every single starbase and shipyard I had but it didn't. It didn't even take any planets. So the ai is godlike idiot. [/quote] [e digicons]:D[/e] The AI could have

12 Replies 65,629 Views

[quote who="Old-Spider" reply="1" id="3730017"] After validating the files, I have checked which files were updated by searching for files that were changed "today" and sorting by time to get all the ones changed "now" together in the listing. They all have an extension of either .bin or .dat. I usually get 4 to 6 files that are updated. [/quote] Thanks for the help. I just checked the data folder on mine and some .bin files were the ones changed yesterday. The time stamp lo

2 Replies 20,219 Views

[quote who="admiralWillyWilber" reply="30" id="3727340"] Well to begin with he played genius. I would like to hear his breakdown to. [/quote] I would think that setting would make everything more difficult. I was looking for something easy to experiment with. Anyway, I sure wish Altak would respond...

36 Replies 195,634 Views