I fixed it. Can't thank you enough for your help.
inktomi2
Thank you so much for your help. I downloaded your map and will try it out tonight. I also want to add that I am reading your guide to dev.exe and it is helpful. I am on your map right now. It's georgious, however, I keep getting the following error: File: C:\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\GalaxyForge\Open Tutorial and Exploration Map.galaxy Label: isMadVasariPlayer Line Number:2160 Line Conte
Bump I'd settle just to be able to turn off opponent. Anyone? Beuhler...Beuhler...?
Before I start a game, I have to choose one opponent; is there a way to remove that? Maybe just put some active pirates in?
Maybe I can tell you what I plan. I'd like to make specific maps where the AI acts in a specific way. One map I would call "Against the Pirates." where there is no other players, except a pirate faction. Just a lot of them. How would I start building that mod?
Hi o/ I have been playing Sins on and off since it was released and have always enjoyed it. I am looking to get back into it, but with all the new changes I am not sure how most of the tech tree works or how to run a successful campaign. What I am looking to do right now is try to build a test version of SOASE with a mod that can control all enemy AI. Either turn it off or make it play a certain way, or remove it altogether. Then turn the AI back on or add it in and pla