DavidBuckley

DavidBuckley

Joined Member # 3480389
0 Posts 0 Replies 575 Reputation

Mick6662 your absolutely right. But they won't do that. Instead they will release another expansion a "micro+ expansion" I'll call it. In this micro + expansion they will give us all the things that should have been included in this game. The only difference is they will call it "lore Development" It will probably go like this: " after ten years of in fighting each fa

72 Replies 152,274 Views

Your all making valid points. I would agree to most of them but for the speed in which my fleet was destroyed. Correct me if I'm wrong but the advent culture bonus is shield related no? Which would mean over time they might win, but it wasn't a long battle, it was over inside of a minute! Not my entire fleet but 60 to 70 percent losses. I just don't know. Noob question now, how can I post a reply?

17 Replies 18,208 Views

Hi phoenixst8r , Yeah I might have been in their culture. Also as a general reply to the others. I did check their weapon strength and armour as well as hull. They had maximum tier one improvements, but so had I. They didn't have the coranata in my last encounter with them, but still they utterly destroyed me. I will try to lay out the scenario for you all.

17 Replies 18,208 Views

I'll get right down to business. I am no pro player of Sins. I have played it happily since the original though. I only ever play single player (got stood on too many times online). Since the Vasary Beta I have played now 3 or 4 games always against the Advent Loyalist. I was Vasary rebel. Every time I get into a battle my forces just melt away, and I mean fast!. I know a lot of you would just consider this a noob insight but I don't think this is the case. In every in

17 Replies 18,208 Views

If it's not a bug then it's a big oversight. If i have carriers in my fleet then I want them in my fleet. I don't want to find them accidentally in the next grav well. It's just like the point Pbhead made about planet bombing. Normal frigates can't perform it, but they do stay with the fleet leader. Carriers in a fleet should follow the fleet as they are part of it and fullfill a role within it. Changeing this would in no way damage the game. Or mean

7 Replies 9,154 Views

HI DEVs, I was playing the new Loyalist Advent and noticed a bug, that to my knowledge has always been there. Once I had some carriers (not the flag ship type, but the cruisers) in my fleet the bug would happen. What happens is, when you move the fleet to say the next gravity well. But you see a ship as they are moving and give a new order to attack, the carriers dont respond to this and will keep on their course towards the next grav well. This must happen because the

7 Replies 9,154 Views

That's Brilliant, "KHAAAAAAN!". On the other hand, those that say you can't describe sarcasm properly in writing, have not read any of your posts. I still think that I'm right on some things though. Firstly if you make rebels then those rebels should act differently, think differently and just be simply different. That means use their technology in ways that suit their philosophy. We see this with their Titan, it's a heavy attacker. But all their other junk (fr

41 Replies 174,624 Views

I have played sins for a long time now. Recently I bought a pre-order and gained access to the beta. After playing for an hour or two I quickly realised that most of the content (To my mind about 80 to 85%) is really just carry over from the last sins plus the three "micro" expansions. Apart from the inclusion of titan class vessels, the game plays out just like diplomacy. My heart sank as the realisation came to me that my beloved game's sequel was not all what I had

41 Replies 174,624 Views