PalaceGuardian

PalaceGuardian

Joined Member # 3466700
31 Posts 137 Replies 13,794 Reputation

[quote who="DMF" reply="3" id="3694688"] BTW, the Insane map size says "48 players recommended". How the heck is one supposed to get 48 players?? There's only about 10 races defined, plus about 8 minors. [/quote] When you are starting a new game and picking your CIV along with the option to edit or create a custom race it gives you the option to copy. Easiest way to get more races. I have four factions of every race but now usuall

26 Replies 99,367 Views

Can you change the anomaly wormholes to be like the defended precursor anomalies, whereby our survey ships wont go through them without our prompting? Also, I dont know if its a bug, a "fix", or random unluckiness but in my newest game since the patch the other day the womholes haven't sent me very far, rather just within territory I have already explored. That was a bummer, because I went into the ship designer to create constructors, survey, and colony ships o

0 Replies 9,735 Views

Exactly why Government needs to regulate Google, Facebook, Twitter, etc. Google should be forced to hand over its search engine to competitors via anti-trust law. Facebook example Use anti-trust laws to break them up. Give facebook's source code to several startup competitors and allow free profile movement between them and interlinked connectivity between the companies. Everyone would still be connected through the Facebook platform but would not

56 Replies 439,108 Views

[quote who="Frogboy" reply="50" id="3694530"] Eventually, a game reaches the point where the feature requests and complaints are very esoteric and the community, not seeing those demands met, begin to get very negative about the game (hence, a lot of the recent negative Steam reviews are from people with hundreds of hours in). [/quote] Q. Are you able to see how many players are logged in playing your game and compare that number to the quantity of uni

139 Replies 613,555 Views

[quote who="Frogboy" reply="265" id="3694526"] The next expansion will be next year which will focus on politics and empire building. [/quote] I want to destroy stars again! Work that back into the game.

299 Replies 1,808,945 Views

[quote who="pshaw" reply="42" id="3694443"] Opt-in Updated 11/7 Fixed issue where the AI move limit was being doubled multiplied. [/quote] Does this mean the AI will no longer be moving 30 tiles on Godlike with its Colony ships at the start of the game? I think it used to be about 15 but I started a couple games recently and thought this is ridiculous with t

139 Replies 613,555 Views

Im on turn 163 in GalCivIII Crusade, 35 Players all Godlike difficulty on Ludicrous map. I attacked and destroyed a unit transport belonging to the Terran Resistance and salvaged the craft. Afterward the next turn tab now displays " Lost Citizen " and when I click it, it brings me to the citizens tab where there is nothing I can do to advance the game. I see I have on the transfer units page of the tab an entrepreneur who I assigned to my planet Saturn but o

2 Replies 16,504 Views

I was playing a new sandbox game of Galciv3 Crusader last night and I promoted a commander to Privateer but his ship did not change, it remained the standard command vessel even though his portrait reflected his new promotion. I waited a couple turns to see if it would upgrade but it didnt.

0 Replies 4,048 Views

I played probably over a 1,000 hours of Galciv2 and loved it, one of the few complaints of the game was the slider for research, military and social construction. I thought it could be improved. I bought Galciv3 in a bundle with all current expansions including crusade so I have not played the base game. But from what I gather if the wheel I hear of was like the slider, thank you for getting rid of it. Crusade kicks a... Keep up the good work! [quote who="Frogboy" reply

299 Replies 1,808,945 Views

Military starbases are devastatingly effective in planetary or area defense, especially when several are constructed overlapping the area you want to defend. I could see the argument made to increase the number of administrators to two over your idea of reducing to zero. Right now Im in a game on a ludicrous map with 35 godlike AI players who all declared war on me, except my one ally. I have had several dozen turns of wave after wave of the combined armada's of 34 Civilizations smashed to pi

25 Replies 83,870 Views

How about a subterfuge option for our spies funding pirates to attack a particular CIV. We dont need to control it, just fund it. Evil races could allow pirates to operate from their "dead" class 0 planets. Why wouldn't evil be in league with pirates? Could be put into your Pirates DLC.

299 Replies 1,808,945 Views

Im playing version 2.6 on a ludicrous map with 35 godlike AI. 34 of them are yours duplicated. Im about 22 hours in and kicking butt, everybody but my one ally declared war on me and Im annihilating everyone turning the galaxy into a graveyard of dead planets. Im more powerful than the next top five CIVS combined. My game crashed and now my save is broken and crashes every time I load it. Arghhhhhh Help me!!! This is the third time I've come close to winning ludicrous godlike and Im not able

2 Replies 15,289 Views

A couple ideas. AI based game, not scripted. 1. Trade/Diplomacy/Immersion: a. Allow 50 week trade options where I can negotiate with a producing AI player to provide example, 4 Anti-Matter per week for 2 Durantium per week. If we can reach continual trade agreements like this with another CIV it gives us reason to defend them and their resources against other CIVs, rather than now choosing a CIV to befriend based on strategic map locatio

299 Replies 1,808,945 Views

While playing 2.6 I unlocked the Benevolent Trait Outreach II, Explorers, but instead of receiving a class 10 planet I got a dead class 0 world. Also on the same turn the Altarians who have an adjacent star system received a class 10 world. Dont know if we unlocked same time or the bug on my unlock gave it to them. Additionally the bazzaar is not updated to correctly reflect the ship stats you are buying.

0 Replies 11,546 Views

I take this example code to tag a potential planet as a target is only one of many codes that tag a planet as a target for varying reasons and not the sole reason a planet may be tagged as such.

34 Replies 176,566 Views

How will resource crystals be returning to GalCiv 3? Have you thought about obscuring them inside asteroids? I didn't like how the old game had them floating around in space by themselves, often times the only thing in a quadrant. Im sure you could come up with a cool idea if you played around with it for bit.

35 Replies 46,253 Views