PalaceGuardian

PalaceGuardian

Joined Member # 3466700
31 Posts 137 Replies 13,794 Reputation

Thank you for the update 2/2. I appreciate you name the CIV on the receiving message alert. It may not have effected a lot of people but I duplicated your core civs multiple times so I had no way of knowing who was talking to me. I ended up changing their background pictures to include numerals. I may now revert to the more cosmetically pleasing.

74 Replies 297,964 Views

Statistical Islam Jihad must be one of the most famous Islamic concepts. It takes up a large portion of the Islamic Trilogy (Koran, Hadith, & Sira). Material for jihad is 24% of the Medinan Koran and 9% of the total of the entire Koran. Jihad takes up 21% of the Bukhari material and the Sira devotes 67% of its text to jihad. Statistics gives us a measure of the claim that the real jihad is inner struggle, the so-called “greater jihad”, whereas the

16 Replies 121,130 Views

Yo no puedo responder por tu pregunta, pero la gente en esta forum hablar ingles. Para un repuesta mas rapida es mejor que vos traducir tu pregunta por la developers. Disculpa mi espanol.

1 Replies 24,813 Views

With the announcement of your latest expansion you are likely to see amongst the normal complaints and wishes of your fans an increase in psychological operations against your staff by your well heeled competitors. Demotivation will be the goal and "failure to please" and "criticism of your work" the probable means to achieve it on the forums. Unless they know more specific susceptibilities of individual staff for exploitation and triggering. Which I have gathered they do for at least one. Re

0 Replies 12,732 Views

Military starbases are good for defense. I play with the vigilant technologies so I have defensive economic starbases around my colonies and then an outer line of military starbases around those. I play a defensive game so my first 6 or 7 citizens are usually administrators for starbase construction. When my defense is set, my fleets can move back and forth between my protected zone without using hardly any movement points and have massive offensive and defensive perks while penalizing the at

5 Replies 28,323 Views

[quote who="aerez4546" reply="9" id="3701584"] Just curious, are your weapon techs always researched ahead of defense techs? [/quote] Honestly, I couldn't tell you. I never use my research for either weapons or defense, I use my starbases to boost my ship stats. I trade for those techs until I am able to recruit citizens every turn or every other turn, then I rush research weapons before defense. So in any given game one may be farther than the other dependin

13 Replies 49,008 Views

I play on insane maps with 60 Godlike AI. If I could not build Military Starbases, I would not have a prayer. Something to know is their effects stack. So if you have three or four overlapping Military Starbases, you can massively improve a junk fleet. I actually believe they are overpowered and should cost two administrators to build. I have voiced this elsewhere.

5 Replies 13,138 Views

courtneyme109, do you experience the problem stated by the original poster? I watch my carrier battles and I have never seen it. My assault & interceptor fighter modules spawn as such. I dont use the guardian module, and dont have any ships in the back protecting my carriers. They are always out front laying waste to the enemy fleet. The only problem I have is the 64 ship limit in battle that limits the maximum number taking part. That's hit with three of my carriers though I usuall

13 Replies 49,008 Views

[quote who="ZekramBogg" reply="11" id="3701174"] However, I have zero way of adding these precursor weapons to any of my ships without entering into the designer. And even then, I'd be designing a whole ship type to slot my single use precursor weapon. That's way too much effort to just try an add an extra bonus of an extra laser or missile or shield module or something. Especially when you're new and you don't want to mess around with the designer just yet. [/quote] <

32 Replies 280,153 Views

Thanks for showing us a glimpse into the way you play your game. I find myself fascinated with the way others think and play it compared to me. Can you upload any video for us to watch?

5 Replies 45,509 Views

I use carriers intensively, I sell, trade, and rush research with citizens to get them. I have never experienced this with several hundred hours of gameplay.

13 Replies 49,008 Views

Does the AI connect to your server during the game for strategic advice? Over the last six months I have attempted to win the game via conquest on ludicrous map with 60 godlike AI Civs, three clones of each of your base Civs, abundant everything except blackholes set to common or uncommon I dont remember. Every time I have gotten close I was prevented from winning by a bug or an update to the game. However, my current attempt with 2.7.1, I decided to turn off my wifi when I lo

0 Replies 18,921 Views

[quote quoting="post"] Unintended Consequences For example, with the right combination, you could get ships with a base speed of over 40 moves per turn. That's without adding an engine. There are players who have posted complaints at how slow things get when they try to move their 90 move per turn ship around late game on a ludicrous sized galaxy. [/quote] 90 moves??? Late Game Ludicrous Map my main battle fleet ha

32 Replies 280,153 Views

Please add an option to retrofit ships in the shipyard, and the ability in the ship designer to group a class of ships together that I see happens with some of the core vessels. The little yellow arrow that can expand to show improved designs. (Not the one that separates missile, kinetic, beam, mission, etc but is underneath some individual ships). When I design a class of ship I want be able to click on that ship class and have the varying options I have designed and have available o

2 Replies 33,610 Views

I disagree. Cuts down on micromanagement big time. I starbase spam with 20+ economic and military starbases around my homeworld and eventually upgrade them all, Once you get your economy going, especially with the economic starbase improvements you're rolling in dough. They should change it to 2 administrators for a military starbase in my opinion, too powerful early on. As for monastium, I typically play with 64 players in the game so I have no problem trading for it.</

13 Replies 36,768 Views

I have the same problem sometimes too. I find it works faster if I am zoomed nearly all the way in prior to confirming long range movement. Another problem I also experience is if I happen to accidentally mouse over or zoom too close to a blackhole, freezes everything for a couple of minutes. All in all, once you find the work around it's not much of a problem for me, I love the game. Just wish I could turn black hole animation off. Intel core i7,

4 Replies 11,385 Views

So I heard you were going to add an Easter egg into the game and gift a set up like that to the player who finds it. Right?

19 Replies 177,604 Views

First thing you need to do when starting the game is go to the designer and create light versions of your colony and constructor ships. No need for extended range or increased speed for close planets and resources, just wastes build time. Also design a light defense type craft, revisit as you research and pay attention to construction cost. You dont have much manufacturing at the moment so dont add anything else. One weapon, thats it, no engine, no range, no sensors, no defense. Dock all mili

12 Replies 35,930 Views