[quote who="sawakaki" reply="21" id="2097052"] I've avoided playing against more than 1 AI because if you do 2 or more they all seem to get a hard on for only the human player. I've found if you lock the teams so each player is a separate team in the game options screen at the beginning the AIs will fight each other just as much as the human player. I've even seen them totally destroy another AI race. The only downside to this is that it denys you the option of doing mis
mbar8
[quote]Against 6 AI's in a game now, I am finding that my uber fleet consists of 2 Kol's, 1 Sova, 1 Akkan, 2 Dunov's, and 2 Marza's. No support, no escort, just the caps. Notice that this this is 8 caps, so I can make another identical fleet.[/quote] What order do you like to build your cap ships in? One time I was farming the pirate planet to level up a Marza. It got to level 6 and I put missile barrage on auto cast. I only had 2 light carriers supporting it. I was watching t
[quote who="scootertgm" reply="18" id="2096870"]When you are placing the "Cubic butt load" of turrents, are you clustering them around the SB? or splitting them with some to each side?[/quote] When building turrents I turn the autocast off. I find it too haphazard as it might place many turrents on the opposite side of the gravity well. My main concern early is covering the planet against seige frigates. Once I've got the planet covered I'll cover structures or turn the
Yes. thanks for sharing. I never really got a good feel for when to boost economy and many seem to recommend against it in the early game. But you showed me that it works very well. Your trade ports and research were more than paid for very quickly. After that you had about 50% more credit income to work with for the rest of the game. (I'm referring to the 1v1 games) I also liked your strategy of starting to take a gravity well with your cap ship but then leaving the LF to d
This is the first time in about 20 years that I will be in the theater when this trek movie comes out. Looks great! Reboot or no reboot.
That video was wicked cool!!! Was the camera jiggle all from the in game rendering or did you add some. It really adds to feel of really being there. Epic look.
Going at it from a modding perspective it might be possible to reduce the strikecraft range by changing defaultAutoAttackRange "GravityWell" in the referencedata to what ever is lower. I'm not sure what that would be. Then if possible put in a natural decay rate for launched strikecraft. Once they launch they would die (slower of course) like they do once their mothership is destroyed. It would give some use to the launch/recall button. I think these ideas might simulate what you're looking f
I've seen this too. I see neutral siege frigs just sit there and attack nothing.
But fleet supply to fleet supply it was a good counter.
[quote]First, missle batteries. No, I don't care about missiles per se, but the dropped missile banks will draw the fire of enemy heavy cruisers. When you're heavily outnumbered, you want to do everything you can to draw the enemy guns onto things you don't care about. This is the biggest strength of the sova when playing multiple teamed AIs Second - strike craft. Against the CPU cap ships will level up quickly, and at level 6 the instant strike craft rebuilding gives you a massiv
Your turtling tips against the AI have been working very well for me. So well I’m going to increase the AI level I’ve been playing at. I've been playing this way on regular Sins. The AI tends to respect turrents much more so than hanger defences because they will not invade my planets like they would againt fewer turrents with hanger defenses. Now I build turrents and 2 or 3 repair platforms almost exclusively. A couple of tips I've found useful. Once the frontier or choke
I'd be interested in seeing some of the older ship designs like the original Kol battleship.
You know you play too much sins when you....
A bit off but the Light Carrier saying "commander's on deck" sounds like "commander's a d**k" I think "hey. That's a pretty bad thing to say about the commander."
Nice demo. Thanks for sharing. The flak frig is tough and you were able to fight effectively with less fleet supply than the vasari side. Now the flak nerf threads will begin.
[quote]Battlefield... well console crap versions yep. Battlefield 2 was great... 2142 was a let down. Now they are doing 1943. Now I know the original 1942 was amazing... hopefully they do the series justice. But I am waiting for BF3 PC. Dice good luck.[/quote] I'm with you on BF 2142's screw the single player. Geez they're doing a BF 1943? Big deal. Updated graphics that will need a 2 gig graphics card with pixel shader 20.0 and all the cool equipment locked away until you rank
rant deleted
I was looking at my end of game logistic report and it showed my faction had 60 refineries. But this was my number of mines also.
I have to admit I do get caught up trying t please everybody. Doesn't work. I did play an easy AI just to get the swing of it on a 4 faction map. I picked the faction farthest from me as my friend which worked out in a win
Ummm... HELL YEAH!!!!!!!!!!!!!!!!! But seriously, HELL YEAH!!!!!!!!!!
[quote]I would suggest though you dont underestimate the Akkan in a fleet either attacking or defending. The increase in range that it brings to the battle is Critical!!! With lvl 3 of this ability your LRF and Anti-sturcture ships can attack and destroy starbases and defense without taking return fire. On the defence end of things it allows your defences to hit those LRF and anti-strucutres. I think honestly the Akkan is one of the most importaint Caps for TEC in Entrechement.[/quote] <
Yes, nice guide. I've avoided playing against more than 1 AI because if you do 2 or more they all seem to get a hard on for only the human player. Even with multiple stars. I also tend to go for hanger defences because they are fast and flexable but I will have to give turrents a try. They seem to work for the pirates.
[quote]i noticed this kind of behavior myself right from the off, but I know exactly what you mean they do choose the werdest paths.[/quote] Okay good. I guess this means I'm paying more attention now rather than the AI took a hit between v1.12 and v1.15
"we felt it would be appealing and somewhat nostalgic to the aging demographic" Ouch. I mean really. Aren't we all technically "aging" [e digicons]|-)[/e]
[quote]They were in a hurry to get it out the space dock, cut them some slack It's holding together on loose screws as it is![/quote] That's a good one! "I don't care if you have to drag her out with your bare hands just get her out there!!!!!"