Innocentia

Innocentia

Joined Member # 3416368
1 Posts 7 Replies 133 Reputation

Games should play the same way regardless number of players and intended length of turns. Anything else would greatly confuse players and complicate turn generation. And yes, changing the turn based model would have to be thought in from the beginning, and judging from statements here Stardock is not rewriting the game, rather expanding on GalCiv. A shame really but quite understandable.

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[quote who="WIllythemailboy" reply="11" id="3419674"] turn mechanics aren't going to be screwed with to benefit the miniscule handful of people that will play year-long MP games. Stardock knows they're catering to a 99% SP crowd and they'd have to be fools to do anything to jeopardize that.[/quote] Fair enough, guess it'd be better not to mess with what people are used to in the GC series. [quote] how well would hotseat work in your

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[quote who="Tridus" reply="7" id="3419429"]You missed one: Someone misses a couple of turns because life happend and they're busy. Now they're behind and quit the game in frustration at stuff happening when they weren't around to deal with it.[/quote]Actually the last point in the list sort of makes up for this problem [quote]Long term planning (order queue). Unfinished orders, ie. long flights, carry over to next turn.[/quote] It's wont help in a tight spot th

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[quote who="Tridus" reply="4" id="3419106"]Endless Space doesn't work anything like that. It uses simultaneous turns, in the sense that everyone is going at the same time, in realtime. It's turn based on that the next turn doesn't happen until everyone is ready, but you don't lock in actions and then execute them. You do stuff and it happens immediately.[/quote]I see, so that's the real time simultaneous as I criticised a few posts up. Bad model indeed. [quote]Th

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[quote who="jim_viebke" reply="1" id="3419019"]If the starbase is destroyed, who gets to claim the resource? What if the civ responsible for the destruction of the starbase doesn't have any nearby constructors?[/quote]Changing to a simultaneous execution model means tweaking the way certain features, ie. captures, work. Still it's worth it to build the ultimate turn based multiplayer game. [quote who="michaelwhittaker" reply="2" id="3419035"]I would like to add that even

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As GC3 is the first multiplayer GC incarnation, it's crucial to switch to a multiplayer-friendly game model, rather than sticking with the traditional turn based model where people wait for each other to finish. For the perfect multiplayer experience, the model needs to support the following: Game hosted on central server at Stardock Player can create new game, control turn deadlines (10 minutes? 2 days?) and pause game, ie. for when vacations get in the w

27 Replies 46,847 Views