SurplusGamer

SurplusGamer

Joined Member # 3332138
0 Posts 3 Replies 70 Reputation

[quote who="Rojonia" reply="4" id="1887927"]I should have explained that I am talking about a single player game, not multiplayer. Your objections do not apply here. I cannot see any problems.[/quote] Since single player is set up the same as multiplayer in this game, I fail to see how our 'objections' do not apply. Just replace the words 'other player' with 'AI player'. The thing, as you have stated it, simply does not work. The only way to easily make it work turn based that I can s

38 Replies 86,050 Views

Heh, yeah. You probably posted this in jest, but I agree with some of the things the other people are saying. There would actually be a certain amount of interest in an ending where you realise that all along, all 3 sides have been fighting the wrong enemy anyway, and now it's too late to do anything about it. Alternatively, and more likely, this mysterious enemy thing screams 'sequel'.

28 Replies 45,048 Views

Well, let's examine the consequences of your idea to see what would happen: First, you'll notice that the way you described it, it isn't turn based yet. In order to be turn based on that kind of model it would have to pause your game, then unpause the other player's game, pause their game then unpause your game, and so on, alternating in this way so that you each get a set time to do your thing. So let's assume that the above is how it works. Well, in normal turn based ga

38 Replies 86,050 Views