I've had the event public education multiple times but noticed that while the cost of the benevolent and pragmatic costs stack e.g. one benevolent (15% cost) and pragmatic (5% cost) will stack to make 20% but the actual approval rating doesn't stack, it will only go to the highest approval rating of whatever benevolent was. However if you take malevolent while others are active the approval rating will stack negatively e.g. it will reduce 5% of the total you took.
GLGunblade
Ok, thanks for that :)
Thanks for the comment, just checked out the videos and they're pretty helpful. Couple of other questions, though I dunno if some or not all of them should be asked in a new topic. 1. Can I assume that AI research is based on a hard coded script that tells them what to research? From your video where you added Infiltration for example. If you were to give that tree to an AI I assume it would have no clue that a new research item was available and would proba
Been looking for something like this, will use shortly. Not scanned the entire topic, too much so sorry if this has been asked but what are the chances that eventually, to change techs, we just need to edit the techs in the viewer without having to go back and form between the xml files? Is that even possible? Thanks.
Google has nothing. Want to reuse a component, in this case Subspace Splinter B into a larger hull. Can't upgrade smaller hulls to bigger hulls and don't want to decommission so I upgraded the ship into a run of the mill, no thrills, survey ship. There is no ship that is using that component now but in shipyard screen it still states that only one ship can use that component, greying it out. Any way around it? Even console cheats will be fine. Pre