:) It has been some time since we played this, but i remember it fondly. :) I'm in ur forumz... deleting ur postz! :) -Teal
Teal_Blue
There are also mods that address this kind of thing. But turning Pirates off is a good start, Also talk to some of the modders in the forum, they can show you the ropes on tweaking the game to get the Pirates where you want. And later if you want to get them closer to normal or even more (haha, crazy idea now i know, but maybe something for later :) ) Then once you know how to tweak the settings yourself, then you can bring them back up to something whi
Geofan and GruntMaster, :) It is good to be back, :) And for the nice support and encouragement, :) I have had some tentative success with merging ships and limiting the money and metal and crystal, though i haven't yet completely eliminated them. The planets I have adjusted so they start fully explored, and have reduced the planet to planet jump speed to almost zero. :) It looks very promising so far!!
:) Hi, It has been a while since i posted, but school and work have kept me pretty busy, not that it still isn't, but i've come back with an idea (don't i always) :) On getting Sins down to a format where a game can be played in approximately an hour. There are several ideas of course that seem right off the bat to be the
Hi, It has been a while since i was here, in the modding or the writing. I've been up to my neck in school and work, but wanted to ask, since i see the main page hasn't been updated since May, So where is Sins headed from here? Any news on the horizon of a Sin's 2? Or is IC planning another kind of game? Or perhaps take a few years off and relax? I have always been a fan of Solar Empire, and i
:) Just my opinion, but if Sins had an editor like this? Totally Awesome! :) I mean IC already gave us alot with the tools and the mod-ability of Sins, but to drop items, or customize ships, or planets, or skyboxes would be Fantastic! :) Maybe not in this one as Trinity is the cap for Sins, but what about Sins 2? Just hopeful wishing is all, but its nice to see Elemental with such cool features, looking forward to it. </p
:) i think it would be interesting to see a "shattered" starscape skybox. Just to mix things up a bit and something very different. -Teal
Very very nice! Very well told and interesting. I especially like your breaking things down into hours, days and weeks. It makes it very very nice. I wish the game did this, but well... the focus is on battle, not story there. But you have done well. I would suggest new entries for the scouts. And perhaps their communication with the main home world or other battles, but mostly concentrate as you have here on the single scout mostly. Thank you for an enjoyable read! <
:) Stant, Very very nicely said, and i like the thoughts behind your explanations, and how you feel about the work, and how it gives you a vision, and how that helps you get where you want to take your characters and your story. :) I don't have a problem at the moment, haha, unless you count not having a clue what happens next. But i'm a little different tha
(Personal Story/Galan, Advent Colony World) Part Twenty of Teir - -Teal -----------------------