Santoes

Santoes

Joined Member # 3305590
0 Posts 3 Replies 43 Reputation

I have to agree with featherverse on the borders in this game. There's literally no reason to declare war until you are deep inside a territory with the way it is. That's not fun in any sense. The only problem being is borders can get huge with influence, but as it is influence is useless to build up. If it created borders, sure I mite actually enjoy a game where I was good at producing influence, and use the influence tech tree (krynn).

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[quote who="rynebrandon" reply="2" id="3572605"] "I don't think influence should buy ideology points as it's a representation of borders." So? That's just a statement about what is, it offers no reasoning as to why it couldn't be both. I personally think this is a great idea. [/quote] I don't have to offer a reason why it couldn't be both, because it could be both. Do I want influence to be about ideology? My answer was

18 Replies 15,377 Views

I don't think influence should buy ideology points as it's a representation of borders. I do agree it is only good for flipping planets, and to an extent for tourism income. One thing I hate about this games mechanics is how it treats borders as open all the time. If borders where closed, unless at war it would shut down some annoying tactics that can abuse crossing others borders. I think that is 90% of the reason why influence is useless as i

18 Replies 15,377 Views