[quote who="parrottmath" reply="9" id="3483158"] So given a tiny hull... you have 25 universal spots total, how would it work in this system, because then you are giving it more slots altogether. So the current game initial is 2 moves 12.5 range 2 sensor To add 1 move at start of game it costs 16 To add 5 range at start it costs 8 To add 1 sensor at starts it costs 8 By your system you would start wit
Lord_Silverkey
I got my laptop for going to college overseas (so a desktop was out of the question, unfortunately) way back in the good old days of Feb' 2011 [e digicons];)[/e] The only good thing I can say about it is that I got it for a great price. Cheap even for what it was. It's an Acer Aspire 5552G-5828 AMD Phenom II X4 N930 15.6 monitor ATI Mobility Radeon DH 5650 6 GB DDR3 500 GB Hard drive I keep think
[quote who="parrottmath" reply="7" id="3483144"] If I understand what you are suggesting is that instead of the base stats that are on the tiny, small, medium, large, cargo hulls, we would have access to create other unique hulls suited to more our needs.[/quote] Nope. [e digicons]:blush:[/e] I'm saying that you'd still pick from the standard sizes (tiny, small, medium, etc.) and they would all have their own unique capacity sizes like they have now, but instead of g
[quote who="parrottmath" reply="6" id="3483099"] The altarians are based off the races in elemental. There are a blue skinned sub-race of altarians. It is also possible for people to develop blue skin, so it is not far fetched that the leader is blue skinned. This has also been debated in depth in the dev journal introducing this leader. https://forums.galciv3.com/450612/ [/quote] Wait, what? Elemental and Galact
[quote who="parrottmath" reply="4" id="3483096"]You're essentially asking the developers to decide what pieces your ships should be capable of using. The current system allows me to have ultimate choice of every aspect of the ships capacity. They only dictate the capacity that the size may have and I have to work within that capacity. If you want more capacity make a cargo hull ship. You can add weapons and life support and get a great scout ship with weapons. It won't be tactically f
[quote who="DARCA1213" reply="1" id="3483087"] No, it serves nothing. We build ships to be custom already so how is it more innovative? [/quote] It would mean you'd have a bit more leeway in designing your ships. Right now to maximize your playing ability putting weapons on a scout ship makes no sense, as it'll have less range and won't scout as well. But in real life historically and currently scout ships and recon vehicles do have weapons on board even though they aren'
If you want green babies go play the Torians. ... oh. ... I guess you can't. Well you can always go play the Arceans. They have green skin too. ... oh. [e digicons]:rolleyes:[/e]
So I really like the ship design system, especially the "offset" option. It's pretty slick. But I was surprised that the actual gameplay mechanics are nearly identical to GC2. The only difference I could notice was that individual componets now have upkeep costs rather than the whole ship depending on whether or not it's "civilian" or "military". Which is really nice, I like it a lot. But anyways, here is something that I've been thinking would be nice to hav
Well removing races because of the lore doesn't make much sense to me. From a campaign perspective it does, but when I play singleplayer and multiplayer I guess I expect it to be "it's own game", it doesn't have to connect with the game's lore specifically. Maybe I should explain what I mean... When people play other strategy games, such as Sid Meier's Civilization they get into situations that make no sense from a realism perspective. You'll have a situa
So they're closely related to humans, look the same, but have blue and grey skinned sub-races? That makes no sense to me, as it seems to contradict itself, but oh well. At least it'll be fun. [e digicons]|-)[/e]
So while playing the beta, it's pretty easy to notice that the new Altarian leader, Akari Malara, is blue. The (possibly temporary) description says that "...the Altarians look exactly like humans." Clearly this is no longer the case. I'd personally Like a new Altarian leader, one that looks more like their leaders in Galactic Civilizations 1 and 2 to keep in step with the previous games. As far as Akari Malara is concerned, why not ad
Edit: Whoops, this was supposed to be over in Early Access Feedback. I can't seem to change it myself. If a moderator sees this, could you move it over there? ... These are some random fixes and minor suggestions that I'd like to see in no particular order: ----- 1. Ships automated to do surveys will end their turn upon getting an anomaly, even when they have a lot of movement points left. They should pick another anomaly and go for it instead of j
Hexes really don't do anything for me. I'm not opposed to the idea off hand, but I think it only really adds to games with ranged tactical combat, such as Age of Wonders. For strategic games I actually prefer squares. There's more potential places to move and it also allows me to use the keyboard to play if I want to. Having to use the mouse for movement gets annoying when exploring new areas or areas with fog of war as I want to move my units one space at a time (so I
I think a lot of the reason they have it the way it is is gameplay. If there was no limit to fleet size everybody would just run around with a single "stack of doom" whomever has the most ships wins. With limited fleet size, having superior technology but less manufacturing ability can actually let you still be a force to be reckoned with as you'll have better weapons and more ships per stack, even though you overall can't put out as many ships. There are other interesting