Alright, thanks guys. I will try this and see how it goes. I did happen to see how researching tourism jumped my economy from 5-20 credits per turn to 150-200 per turn which seems way out of whack with tax revenue, but its nice to know. I researched this the same time I established a trade route, though. Do trade routes affect tourism?
bleachorange
Lol, no I make sure to have hospitals and farms on every planet, even the ones I normally only put one type of building on (research, manufacturing, etc.). But thanks for the tip about colony ships. I've never increased it past the 2.5bil it comes with but did not realize a lower number might be better.
PS - does anyone know what goes into the "power rating" formula? I think I'm constantly being ganged up on by AI because I'm lagging in this power rating and military power (which is due to me not having as many planets/techs, I think). Anyways, just throw me a lifeline if you know what's going on here.
I try and focus on expanding research, manufacturing, and money in a synergistic fashion. I tend to specialize planets (excepting stuff like a farm/hospital that helps with population) by putting a lot of manufacturing centers (or whatnot) on a planet and letting them upgrade on their own, and I really try and get colony ships out fast so I can start this loop on other planets ASAP. I always seem to meet the AI with my power about 1k and theirs at 2k or even 3k. Am I missing something fundame
Oh, I'm in no way under the illusion that this is a finished product. I'm a 2 year veteran of Star Citizen crowdfunding. I'm just posting feedback on areas that need improvement in case the team is unaware.
Even though my friend and I were playing cooperatively, I got a great start and he got a horrible one. I was having a blast and he was having a crappy time. It's not about players vs ai, it's about everyone having fun and consistently (instead of rarely) having this much of a disparity in map generation is a bad thing.
There are options which increase the likelihood of better planets, yes. However, if you are trying to play a game with occasional or even common habitable planets it tends to keep them in this clump of systems with similar planets, be they habitable or not on spiral maps. I have tried it with a star distribution that is more evenly spread around the galaxy (loose clusters? I cant remember) and the problems go away. This seems to be tied specifically to the spiral map type.
On some of the text boxes the text isnt sized right for the box and you can't scroll up or down to read it (it's hidden inside the border of the text box rather than floating above). This appears when trying to read planetary bonuses in their mouse-over descriptions and in some decisions that have multiple lines. I can;t recall if it's in more than those two places, but definitely those.
Perhaps I am alone in this, but I and my friend played about 10 matches between the two of us this weekend and we found that colonizable planets tend to be clumped together in sections in the galaxy (specifically on the spiral map) with some players getting lots of colonizable planets (10 planets in 10 systems) and the others getting lots of uninhabitable ones (I'm talking traveling through 20 star systems in a 'sector' and not finding a colonizable planet). </
First and foremost, I have to say that multiplayer was very buggy for myself and my friend. Lots of freezing, (desyncing?), and the occasional disconnect, game crash, and corrupted savefile (if the person has already disconnected, saving it at this point is no good). - At one point, we were having to reload the game from a save every other turn and after an hour of this we called it quits. I realize it's a beta and it will have bugs, but this does need to be taken care of. <p
As someone who backed Star Citizen, I feel that team has delayed some things rather than explain to people that an alpha state or WIP model/concept is not indicative of the final product, instead giving backers a beta and calling it an alpha. This may or may not be true, but it's my opinion. Regardless of their situation, I applaud you and Stardock and anticipate getting in feedback on items you are considering for the game. Cheers!
[quote who="Chibiabos" reply="197" id="3444934"] Might be trademarked. Yeah, I got the reference ... you old smoothie.[/quote] Thanks for letting me know I'm not TOO geeky... Or, if I am, there are others who share my affliction. ;)