vivaherve

vivaherve

Joined Member # 3277083
1 Posts 10 Replies 84 Reputation

I was able to win the mission like this: 1) Create 1 or 2 big fleet(s) with all the ships and move it/them next to Proxyma ursae. 2) Don't colonize mars 2) Create a military starbase in order to have Haven in range. 3) Try to survey all the anomalies and collonize all the uncolonized planets 4) Put your fleet next to Haven to destroy new enemy ships then invade Haven when you have enough firepower. 5) Invade the xendar's homeworld NB: Proxyma ursa

5 Replies 24,656 Views

I don't think that it is not adequate because if there are more than 30 races, in GCII it is impossible to know with which races you are in war or in peace (because of the scrolling). In the UI of GC III you can see it directly by checking, the red/green/grey circle.

27 Replies 95,347 Views

+1, I hope that at least the minor races will be less human that the major ones. I would like to have aliens like the Slylandro (Star control 2) that have no commonality with the human kind. It can be funny to send freighter to gas giant.

10 Replies 61,248 Views

Hello, I don't speak about the fact that we are able to play even if the AIs have not finished their turn but the bug is the fact that we can make things that are not authorized like building several Power matrix (this building should be unique per planet) on the same tile or like in the example bellow " rushing all the buildings even if we don't have enough money": Before my turn starts, I have 712 cr

3 Replies 8,005 Views

Hello, I don't know if this bug has been already reported but when playing on an immense map with all the AIs, sometime when my turn is finished, the game become slow. Then, it's like if the turn of the computer was not yet finished but I can already start playing and construct buildings on my colonies. For example, in the following screenshot I was able to create several Power matrix on the same tile: <img src="http://www.dorefy.com/ScreenShot042.jpg" alt="" w

3 Replies 8,005 Views