JAMiAM

JAMiAM

Joined Member # 3264382
0 Posts 8 Replies 43 Reputation

In addition to setting some limitations on yourself, and resisting the urge to min/max, you might also try some different map settings. For example, when you state that by turn 30 you can have 10x the power of the AI factions, I am dumbfounded. It is usually around turn 30 that I've finally found a second star system to even colonize. I use Gigantic Spiral, with abundant stars, uncommon planets, uncommon habitable, uncommon extremes. Using all of the default races,

9 Replies 40,674 Views

[quote who="erischild" reply="13" id="3567932"] Quoting node10, reply 10 Starbase development should be a sponsor mechanic similar to that of Shipyards, and to prevent Starbases from developing when 'cut off' use a mechanic similar to that of freighter trade whereby the supply route can be raided. Constructor

40 Replies 67,765 Views

[quote who="Vidszhite" reply="22" id="3567796"] Further, OP's problem was fixed in 1.1 before he even thought to complain about it. The game no longer summons basic constructors unless you obsolete your default constructor. [/quote] I believe the OP's problem runs deeper than anything the devs can fix with a patch. Unless, of course, it's a Nicoderm patch.

25 Replies 159,487 Views

Next time, put kinetic weapons on it. Might work better... But seriously, did you make it a support ship? Do the enemy have techs that allow repair in battle? Do they have evasion techs? Is their battle speed better than yours, so are staying out of range? Don't assume that kinetic weapons are broken, when there are many other possibilities for the results you get, when you load a ship with a single type of weaponry, and short range, at

4 Replies 4,707 Views

1. The ability to choose our own capital hex when settling a planet. Way too often the randomly placed capital is put in the absolute worst possible spot. Very frustrating. 2. The ability to see what the planet looks like, including resource tiles, before making our ideology choices. The ideology choices are scripted to sound like some events that occur after we've settled the planet, and how we deal with them. Well...doesn't it make sense that having s

84 Replies 364,276 Views

[quote who="androshalforc" reply="1" id="3553697"] as far as i was able to determine the problem is caused by getting a tech that modified a ship stat i assume when you get a tech that modifies ship stats all the tooltips get updated and the update is pulling the old format tooltip [/quote] I don't think that's the only triggering event. I just had the issue caused after a Galactic Event occurred. I think it may be related to

11 Replies 8,348 Views

Running the new patch, and I'm still getting the problem with not seeing the movement points remaining on fleets. Not sure what might have been the triggering events in the cases where I lose the functionality in the display.

11 Replies 8,348 Views