I was playing synthetic, but was seeing the durantium being taken out when I put the manufacture pop in the queue, is it taking out twice?
shayvaan
I seem to be having a problem with disappearing durantium. Happens while the AI are taking their turns. Don't notice it until I have bought durantium from an AI, but it seems to happen every turn thereafter. Doesn't affect production of durantium.
I had an issue where I would get a crash notice, but the game would still be up, with the info in the new info square gone, and the CTD a few turns later. turned out to be a corrupted file, when I redownloaded the mod and reinstalled, it worked fine.
[quote who="Franco fx" reply="22" id="3688088"] Who knows what a human life span will be in the distant future. Life extension tech added to the population tech tree would be nice [/quote] Wouldn't be hard to mod one in :) Would make it a growth modifier (no change in actual birth rate, but fewer people dying of old age) Still you could argue that life extension would have little to no effect in game terms, after all as life spans increase you migh
Hmm...file dates say that I did, but am going to re-install anyway, JIC...trying a new game...nope, same issue :(
Noticed first playing Gauntlet's Race Mod, but I disabled mods, created a new game and it happened again. Does not happen when promoting to admiral.
Having a slight issue here. I go to buy the mercs, it says that I have bought them and they become unavailable, but I am neither receiving them nor getting charged for them.
...and they only had 3. Thanks for the info, makes a bit of sense.
Was trying to obtain 1 Xanthium (but tried with some other resources as well) from a civ that actually liked me. I offered about 20 techs, 15 starbases, 12 planets, every ship I had (was number 2 militarily out of 20 civs) and about 5400 credits and the bar never moved from the left hand- you must be joking- side.
I'm not a Founder [e digicons]:([/e] But I find it very easy to agree with you [e digicons]:grin:[/e] Of course since I'm not a Founder, I got to post a [e digicons]:thumbsup:[/e] [e digicons]O:)[/e] Stupid Steam for changing the rules. [e digicons]>:([/e]
[quote who="leiavoia" reply="23" id="3680117"] Quoting a0152570, reply 22 installed and liking it! good job. BUG sometimes when i do battle at one of your anoms (and win) the anomaly is still there and i can't move on it. only happens with your anomalies I had this happe
Just got back in game it is also on the starport and deep core mine. Just what I've seen so far, early game. Hope this helps. Will look for more when I get back from work, if you need me to [e digicons]:grin:[/e]
[quote who="Horemvore" reply="529" id="3679422"] Quoting shayvaan, reply 528 Edit 2: also adjacency bonuses listed as military and manufacturing, instead of ship and social construction. For what? [/quote] Sorry, on planetary resources.
Must be, I'm playing now [e digicons]:grin:[/e] Edit: economic starbases don't seem, to be putting out influence. Edit 2: also adjacency bonuses listed as military and manufacturing, instead of ship and social construction. [e digicons]:)[/e]
Just out of curiosity, in the faction defs you often have different blueprints than your starting ships, (which are defined by abilities now). Are these just legacy code now, or did you intend for the races to have multiple starting ships?
Thank you for that, will try the transport again.
Here is a question for you though, when playing the Borg, I don't get my award constructors or transports (from the ideologies), does not happen with any other race that I have tried. edit: tried validating files, but did not fix problem.
I have that issue as well (usually a minute or so), but I have an older computer, so I was ascribing it to that.
I am currently playing an excessive map: No minors or pirates Have all GST factions Have 9 default factions: Drengin, Altarian, Iridium, Krynn, Onyx, Yor, Iconian, Slyne and Thalan Have had no problems. Hope this helps narrow down problems [e digicons]:)[/e]
[quote who="lyssailcor" reply="31" id="3678783"] All good points, especially: Quoting Rhonin_the_wizard, reply 30 I made a suggestion about decentralizing the Bazaar In variation to what you suggested in the linked
[quote who="Horemvore" reply="135" id="3678612"] Quoting alphaprior, reply 133 I blame Stardock for this they made things too complicate for modders. The Crusade systems is actually easier to work with, you just need to get your head around how stuf
Loving most of the changes, so far (especially the citizen mechanic). As for the list: Galaxy builder: Great, wonderful, looking forward to it! Galactic Empires: color me intrigued Admiral battles: meh, I prefer the strategy part of strategy games, but if it will help with other parts of the fanbase, I can live with it [e digicons]:grin:[/e] Arena multiplayer: will give me better excuses for getting the wife to play [e digicons]}:)[/e] &nbs
[quote who="Borg999" reply="16" id="3674815"] Hmm, so GC III citizen = Civ V great person [/quote] Civ V great people are, for the most part, someone who gets retired almost immediately to provide a nice benefit. Crusade citizens OTOH provide nice bonuses or spy on someone, invade planets and can be retired for what could be a rather large bonus.
I think I find the "Galactic Tour" promotion a bit unrealistic. When have you EVER seen a celebrity retire after a SUCCESSFUL tour? [e digicons]o_O[/e]
Unless you only divide it into early and late, in which case you have a couple more weeks [e digicons]:grin:[/e] I was actually looking for a late birthday present at the end of March [e digicons]:([/e] Still, it will be out Soon(TM) [e digicons]}:)[/e]