Jarac

Jarac

Joined Member # 3241491
1 Posts 44 Replies 351 Reputation

The difference between Stardock and SEGA (and EA) is that they can admit their mistakes and will try to fix them instead of trying to sweep things under the rug and blame their customers. Stardock's handling of E:WM is an example of what a company should do when it makes mistakes. The only reason why I haven't pre-ordered the Founder's Elite Edition yet is because I want to pay off a few things first (despite what some people say, $100 is not chump change, especially for

28 Replies 110,894 Views

Yes! The ship editor will be better! Nice work on the Yor designs, definitely feels more synthetic/robotic. The ship design for the Yor in GCII felt a little more... organic, which didn't work for them, so this is a good step up.

86 Replies 348,833 Views

[quote who="RooksBailey" reply="28" id="3408430"] I've been playing GalCiv II again and I think the secret to bringing GalCiv III's universe to life could be the Galactic News Network. In GalCiv 2, you got the full GNN treatment with a tech breakthrough, and a simple GNN report at the start of every turn. I would love to see the GNN become much more active in the game, with it being used to report on all sorts of events in detail, with lots of video. I am remin

62 Replies 229,970 Views

[quote who="chuck1es" reply="5" id="3407983"] Jarac is an idea thief! [/quote] Lol, sorry about that. Didn't see your post. I'm thinking in terms of Civ IV where we had Privateers that we would use against enemy ships and the AI would never know who did it.

24 Replies 40,949 Views

[quote who="deweyjohn" reply="11" id="3405397"] I absolutely agree with the OP. Random events, and lots of them, would help to give individual games more personality. I could do without the GalCiv2 style "mega events" however, which frequently threw things out of balance so much as to be really frustrating. I also agree with the idea of having tensions with conquered planets. It would be cool if the game kept track of the racial composition of each planet, similar to

62 Replies 229,970 Views

Instead of pirate civilizations (which doesn't make sense to me), we should have some ships assigned to do pirate activities (privateers).

24 Replies 40,949 Views

I'll admit this, though. The game did punish the A.I. if they went all colony-rush crazy in the mid-game. The A.I. always blew its money on military spending and the colony rush. Eventually, you come across pissed-off worlds because their economy is in the tank. Meanwhile, I always built up my infrastructure and economy on my hand-full of worlds. Whenever the A.I. declared war on me was when I actually switched gears to a military economy. Though the A.I. woul

52 Replies 93,156 Views

[quote who="MattStriker" reply="5" id="3404805"] Democracy doesn't necessarily mean 'good guys' (nor is the inverse necessarily true). If the will of the people is to conquer and commit atrocities, then a democracy, which at least nominally follows the will of the people, will engage in these practices. Athenian democracy, often cited as the ur-example, saw nothing wrong in razing cities to the ground, slaughtering the civilian inhabitants and dragging the survivo

20 Replies 93,665 Views

[quote who="Hawawaa" reply="3" id="3404763"] I see 2 ways since most 4Xs go the old route so do it like Distant Worlds/GC or Sots 2- Your actions choose your government type. [/quote] I admit, I actually like the way the SoTS Series actually did government types (actions determine government). Ideally, a democracy shouldn't be war-mongering and cleansing planets and still be called a democracy, for instance. I mean, it can, but... ugh, history.

20 Replies 93,665 Views

[quote who="MattStriker" reply="1" id="3404752"] Generally it should be the other way round, military dictatorships tend to have an easier time enforcing public order and morale during 'normal operation' but are more vulnerable to violent upheavals. So maybe allowing them to ignore a certain amount of unhappiness (while democracies get an instant hit from it) to represent using repression to keep things under control. But yes, more variety in politic

20 Replies 93,665 Views

The only problem I see with adding real ground combat would be the number of planets you already have to take. There're a lot of planets in Gal Civs. Though if it was an option from the menu when you have to choose an invasion strategy, I would be okay with it.

25 Replies 80,034 Views

Having tensions with conquered colonies (especially with those of a different race) would be a good one. Also, random events like coups and revolts (not like the current Jagged Knife, I-League, etc., but smaller, colonial revolts) would be cool. It would definitely make you think about the people in your empire more (this should happen in the A.I.'s empires too, of course).

62 Replies 229,970 Views

One of the things I enjoyed in Gal Civs II from a role-playing standpoint was political parties. I really liked them, and I would like to see greater emphasis placed on internal political rivalries (more parties, more fighting for votes, etc.) Another thing is governments. I liked the idea of governments, but I felt they were too straight-forward (Federation = swimming in money). I hope to see more government types based on preference, each offering different bonuses (like polit

20 Replies 93,665 Views

Yes, please. Damned Thalans. There should be an over-extension mechanic to limit the amount of planets you can just gobble up at once. The early colony rush/phase is okay, but there needs to be a limit so that I don't get the Thalan Empire just spamming colony ships in all directions and being the giant, pink blob (although fighting against the giant pink blob was a bit grindy at times, it made for some great "small empire takes on the big, evil empire" storytelling).

52 Replies 93,156 Views

[quote who="joeball123" reply="7" id="3404706"] Quoting Jarac, reply 6Considering that you get Alpha access and the future DLC included with your purchase, I don't see how it's a bad deal. Which is why I said "it depends on what your criteria for worthwhile is". I then proceeded to give an economics-based breakdown of how to decide if it's worthwhile, which requires you to make several assumptions about how the game expands after the fact. If you

22 Replies 119,678 Views

So long as they don't pull a Civ V and make the AI be ridiculous when it comes to trading. Gal Civ's diplomatic AI is still the best I've seen across many games.

2 Replies 11,542 Views

I admit, when I got the e-mail saying that Gal Civs III was announced I almost yelled for joy! It's been a long-time coming; but dang it, I'm so happy! [e digicons]:drool:[/e] Now... I just need more money, lol.

36 Replies 73,510 Views