I play terrans and I find earth is actually really well suited to becoming a pure manufacturing planet because of the tile placement. With 4-5 econ starbases and a manufacturing capital, I have an insane amount of production. Overall, specializing planets is very much worth it. I tend to go by the ratio of 1 econ, 2 manufacturing, 7 research for every ten planets. Could even go with less econ planets because I always end up making too much money.
HeroicHerald
[quote who="marigoldran" reply="13" id="3567429"] On larger maps I stop on turn 60. "Yup I've won," is my general philosophy. [/quote] This has always been my problem with the gal civ series. By the time the colonization game is done, I've practically won because I usually have 3-6x the worlds everyone else has. In addition, the AI is too stupid to form alliances against you. Why doesn't everyone call me out in the UP after I've conquered half th
I wish we didn't have to build constructors to upgrade starbases. That would make the constant constructor spam less tedious than it is now.
Oh give the guy a break. This feature really should be fixed because the only alternative is manually placing constructors which is maddening when you're dealing with 200+ starbases.
Honestly, I hate the LEP enough for me to stop playing Gal Civ 3 if this is a permanent feature. The whole approval system leaves a sour taste in my mouth. Population should be the primary control of approval not how many planets are in the goddamn empire (high pop=high squalor=low approval). Citizen 1: "Hey citizen 2, you hear how the Emperor Player 1 added two more planets to our 10 planet empire?" Citizen 2" "Yeah, that makes me really mad!" Jesus guys, there are so