JPowell

JPowell

Joined Member # 323348
1 Posts 7 Replies 3,560 Reputation

My desires regarding events, and especially mega-events is how they are implemented rather than specific monsters/disasters/discoveries: make sure that they apply to both the live players and the AI. In GCII (and GC) too many times the mega-event was detrimental to the live player, and often was of such severity that it ended the game. Space monsters and pirates were often unstoppable, and targeted only the live player. Given that the events were rando

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Another game that has a living feel to it is SoaSE: freighters travel between trading posts once they are built, while cities and bustling civilians gradually appear on colonized planets. I would also like to see a return to the original Gal Civ (and MOOII) galaxy map, where "hyperdrive" was between star systems, and the systems had their own separate screen showing the planets and asteroids surrounding the star. Star systems have virtually no importance in Gal Civ II, as

62 Replies 229,868 Views

Whatever the new tactical combat system, I hope it will provide some meaningful feedback for build choices: what weapons and defenses are most effective, impact of choosing a faster engine or specialized component, etc. I would also like the inclusion of tactical options such as retreat, formations, or combat range. Anything that will make tactical combat interesting and not tempt me to simply click the "auto fight" button.

411 Replies 1,949,695 Views