JPowell

JPowell

Joined Member # 323348
1 Posts 7 Replies 3,560 Reputation

My desires regarding events, and especially mega-events is how they are implemented rather than specific monsters/disasters/discoveries: make sure that they apply to both the live players and the AI. In GCII (and GC) too many times the mega-event was detrimental to the live player, and often was of such severity that it ended the game. Space monsters and pirates were often unstoppable, and targeted only the live player. Given that the events were rando

59 Replies 197,733 Views

Another game that has a living feel to it is SoaSE: freighters travel between trading posts once they are built, while cities and bustling civilians gradually appear on colonized planets. I would also like to see a return to the original Gal Civ (and MOOII) galaxy map, where "hyperdrive" was between star systems, and the systems had their own separate screen showing the planets and asteroids surrounding the star. Star systems have virtually no importance in Gal Civ II, as

62 Replies 230,415 Views

Whatever the new tactical combat system, I hope it will provide some meaningful feedback for build choices: what weapons and defenses are most effective, impact of choosing a faster engine or specialized component, etc. I would also like the inclusion of tactical options such as retreat, formations, or combat range. Anything that will make tactical combat interesting and not tempt me to simply click the "auto fight" button.

411 Replies 1,952,717 Views

I have the same problem: I bought all my games directly from Stardock (before the sale to GameStop) yet none of them show up on the new Stardock Central. This includes: Sins of a Solar Empire (plus the two follow-ups) Galactic Civilization II Galactic Civilization II Dark Avatar Swords of the Stars Complete I have several other games from Stardock that are not currently installed, but none appear in any of the SDC windows even after

14 Replies 9,627 Views

If not capture planets (which would involve new unit types and perhaps mechanics) how about having planets surrender? Surrender would depend upon several factors: level of allegiance (lower=greater likelihood of surrender, 100% allegiance= resist to the last man), strength of attack (larger and more powerful enemy fleet= greater chance of surrender, single ship attacking= strong resistance), and relationship between enemies (some relationship= more likely to surrender, hatred= strong re

170 Replies 242,324 Views

According to the documentation, you should be able to animate components in the ship designer. How do you do this? Are only certain parts able to be animated, and if so, which ones? Is there a special mounting that must be used for the animation? If so, what is it? I added a "saucer" shaped structure and wanted it to rotate, but it does nothing regardless of which axis I specify for it to rotate around. I have dismantled default ship designs that

3 Replies 4,487 Views

These are my specs: AMD 3500, 2 gig RAM, 7600 GT Nvidia video card, XFi Gamer sound card. Game runs great at 1280 x 1024 (max setting for my monitor) with no glitches or slow downs. The game is solid, more so than any I've played in a while. I had reservations at first: Stardock was selling the game, not making it; Ironclad has no real track record (I wasn't impressed with Homeworld: Cataclysm) and I was burned with other games with no demo (MOOIII). This game is GREAT! I act

17 Replies 32,301 Views

The "R" key is supposed to trigger a retreat. I push it and nothing happens. I have to order the retreat by selecting the icon. The vertical scroll bar isn't working properly. As planets/fleets are added, the bar appears. But when I try to scroll down or up, the ships/planet icons disappear from the screen and don't come into view. The auto-addition to fleets seem to have a "stealth" mode. I turned it off for both fleets (to distribute reinforcements) but newly arriving sh

74 Replies 25,515 Views

I'd like to see some sort of audible message whenever a unit enters an enemy-occupied gravity well. I've sent scouts to check on previously explored planets, get distracted, and return to discover my scout destroyed. Related to that, how about an auto-retreat option? That way a scout or raiding party would retreat automatically upon finding opposition. PJIs are a little weak for their cost, but as an alternative to increasing their effect, how about allowing them to stack? T

1,040 Replies 559,054 Views

I don't have a picture of it, but it has happened to me as well. Usually, it occurs after I remove a ship from one fleet and add it to another, or cancel the auto-join fleet order. The ship will hang out at the edge of the gravity well, as if it is trying to rejoin its previous fleet. When I give combat orders to the new fleet, the ship will join with its new fleet for the action, then move back to the distant position.

26 Replies 129,476 Views

Sins is a tremendous game. I delayed getting it for a few days to check out purchaser reaction (saved me some money years ago when MOOIII came out) but I'm really glad I have it now. I have found two aspects of the game that bother me, though. The "retreat" hotkey is supposed to be "r", but it never seems to work. I have to select the icon with the mouse to get the ship/ships to retreat from combat. Bug? Related to this, I will send a ship to a planet that had been previous

0 Replies 6,100 Views

RTFM? How about "read my f------ post"! I mentioned I'd played this and previous iterations of GalCiv for years and am well aware that random events can occur. But I have never before experienced a game-ending random event, and am puzzled at the purpose of such an incident. Reloading at an ealier point to hopefully avoid the cataclysm begs the question of why such an occurrence is in the game at all. It certainly didn't add to the fun or challenge of the game; it just ended it. May as well

38 Replies 26,463 Views

I've played Gal Civ since the original several years ago, and have gotten all of the newest versions as they were released. However, I never experienced the game blatantly cheat in favor of the computer players until now. I was playing a beginner level game until there were only two players left, myself and the Altarian Resistance (which was slightly stronger than me). I husbanded my forces, researched foils to the computer player's weaponry, and was close to a final war when the game announc

38 Replies 26,463 Views

Problem: there is no Uninstall button or icon, and when I tried to uninstall from Windows Control Panel I received an error message ("Could not find INSTALL.LOG file"). I hesitate to install over the possibly corrupt version on my computer. Before someone suggests I look in the Totalgaming/GalCiv2/ di

317 Replies 88,815 Views

I don't know if this belongs here or in the In-Game thread: there is no Uninstall, at least for my downloaded game. I downloaded the game (now ver 1.0X) but also bought the disk. I have been having a lot of problems with CTDs, so I decided to uninstall and try re-installing using the disk. Problem: there is no Uninstall button or icon, and when I tried to uninstall from Windows Control Panel I received an error message ("Could not find INSTALL.LOG f

317 Replies 88,815 Views

I don't think that impatience has anything to do with it. This happened to me tonight when I was reloading from a previous CTD that occurred when I saved a modified ship design. I have seen and read about crashes caused by virtually every activity in the game. I have yet to finish a playing session without a CTD, and it is getting really tiring. I just posted another problem that I also sent to Stardock Support.

317 Replies 88,815 Views

I've encountered random crashes when trying to upgrade a ship design. No rhyme or reason for the crash; I sent the SE files to Stardock. A non-fatal bug is one I noticed after accidentally placing a rally point on an unoccupied planet: arriving ships stopped outside the planet, and the turn button went away. The game seemed to have stalled, but when I changed one of the affected ship's destination to other than the suspect rally point, everything re

317 Replies 88,815 Views

I've seen the shipyard bug as the others. Only happened once, though, and seems alright now. An odd and irritating bug is in my current game: after I killed the fleet protecting a planet and successfully invaded it, the dead ships remain as a fleet in orbit over the planet. When I try to select my new planet, I get the dead fleet instead and cannot access the planet unless I go through the Fleets/Planets button. This also happened with a planet tha

92 Replies 39,424 Views

Long thread, so I hope I'm not repeating someone: - Defeated AI players (major, not minor) still have "influence" scores. - Several times, I have invaded a planet that had been defended by a small fleet. I killed off the fleet, and conquered the planet. But the "fleet" still remains on the screen when I select the planet, preventing me from seeing the planet unless I go from another one of my planets (Next button). - Ships set

77 Replies 37,752 Views

This sounds like heresy, but how do you uninstall the beta? It doesn't have an uninstall icon, and the program doesn't appear in the Add/Remove programs list. Do I delete the directory or are there entries in my registry to be purged? I assume the retail version will have a "normal" uninstall utility.

1 Replies 3,421 Views

About half the time the initial survey ship will go to an anomaly and just sit there and not detect the anomaly. If I send the ship elsewhere, then back to the anomaly, it will report it. No particular type of anomaly or distance involved. I will try to send the debug file and save game to CariElf.

1 Replies 3,302 Views

I don't think the config program is working on my machine. I set the video, but the program doesn't appear different, and when I return to the config program, the setting are at default. Perhaps it needs an "Apply" button or some feedback to tell the user it worked.

14 Replies 14,496 Views