Stormer9742

Stormer9742

Joined Member # 3211921
0 Posts 11 Replies 79 Reputation

[quote who="admiralWillyWilber" reply="27" id="3430538"]Are you asking if this will run on a single core.[/quote] Not really, I'm more wondering how it will work on older/less powerful PCs. Say a GT450 and a core 2 duo or quad, just to throw out a general example, maybe even less powerful.

50 Replies 164,933 Views

[quote who="00zau" reply="4" id="3430498"]One idea would be for the research victory techs, at least the last few, that take forever to research, give massive civ bonuses, with the tech victory one giving the hugest of all, so that researching them even with tech victory off is a worthwhile choice. I mean, you supposedly transcend the universe, that should be worth a huge bonus. Maybe researching it will lock out anyone else from researching it, so even in a game without research victory on,

18 Replies 986 Views

[quote who="Frogboy" reply="25" id="3430480"] know I'm not the only one who was dubious at the idea of having a completely core-neutral 3D engine. Who manages the jobs? How do you synchronize tasks? How do you take care of ordering? In a normal modern 3D engine (and when I say modern I mean, an engine that would normally be written in 2013) you would have a dedicated thread for the job system with a bunch of worker threads that handle executing on that job system. &n

50 Replies 164,933 Views

StarDrive is pretty solid. Its a touch buggy, but the dev is making a new version in unity. I bought it hoping it would be GalCiv III (quite some time before GCIII was announced), it was not, but I do not regret buying it. It gets economy right, for the most part, and the ship-building is unique, although I prefer the GalCiv II style personally. The AI is not the brightest though, especially the ship AI and the planet governors (eg. industrial governor still does tons of research).

27 Replies 110,755 Views

I would personally like the idea of algorithmicly generated techs after the whole tree has been researched. For example, instead of the laser tech tree from ending at the doom ray, or whatever it was called, you could keep researching it to get doom ray II, III, IV, and so on to infinity, or maybe just a bonus to all ships using beam weapons? It might also be interesting if the benefit and cost of each new iteration increased exponentially, rather than linearly (the cost would go up faster th

18 Replies 986 Views

[quote who="Tridus" reply="3" id="3429890"]"Tridus: Given all the threads on it and the endless speculation... is there going to be any player control/influence of ship combat at all? If so, what form will that take? (aka: Tactical combat?) Paul Boyer, lead designer: At first glance space combat in GC3 will appear similar to that in GC2; ships will fly around in fleets, when ships from separate powers meet in a single tile they fight it out. Two fleets enter, one fleet leaves. Wher

8 Replies 22,008 Views

[quote] Tactical battle system that IS OPTIONAL AND CAN BE AUTO-RESOLVED, which in my opinion would be more entertaining and enjoyable than just watching the ships fly around and pew each-over with pathetic animations. (the weapon effects were bad in Galciv2 and will be improved, but still)[/quote] [quote who="Tridus" reply="1" id="3429886"]1. Already ruled out, and then discussed to death. It's not happening. [/quote] I just got here! Was it decid

8 Replies 22,008 Views

[quote who="Phaedyme" reply="138" id="3429748"]I mean people who have blue skin in the real world, either from a genetic abnormality or from argyria due to the consumption of colloidal silver.[/quote] I had not ever heard of this before, ran an image search for "Argyria", apparently the Altarians must like silver!

234 Replies 962,588 Views

I would tend to say that the player should have as granular of control over each planet as possible, but don't force them to do so. I would say set it up so that the player can choose to have buildings built, and priorities set automatically, based on the player's choice of empire-wide priorities, but give the player the ability to go in and change these things on a planet-to-planet basis. This was my number one issue with the GCII late game, on large maps, it got very tedious to buil

101 Replies 72,911 Views

This looks great, but why blue? I thought the Altarians were supposed to look more or less human? Or is it that she in particular is blue? Still excellent one way or the other, just curious.

234 Replies 962,588 Views