Sweet I'm still trying to figure out what I'm going to submit for a star name :)
Starhawk11
And that's not counting the fact that [quote who="Tridus" reply="19" id="3440586"] When you look at story telling from any other source, you ever notice how epic stories tend to be focused on small numbers of people? Epic stories, epic sequences in movies, even epic moments in games. None of them throw five thousand things at you and go "oh, now its epic!" There's a reason for that. "Do the same thing, only with more stuff" is not epic. It never has bee
[quote who="NorsemanViking" reply="14" id="3440522"] Making it harder to follow each individual ship by making the battles "epic" doesen't sound like a good idea. The point of the visual battles is to get an idea of how your unit designs performs. [/quote] Yes and no, you'd still get the same general gist of what your ships are doing and performing as even if they operated in battle squadrons instead of single ship units. [quote who="Tridus" r
[quote who="Tridus" reply="8" id="3440295"] Keeping everything the same only making one ship be 10 ships does not make it more epic. I swesr this this exact same conversation happened on the elemental forums years ago. [/quote] Uh actually dramatically increasing the scale of fleets in what amounts to a cinematic scene then yes...having a fleet of hundreds of ships DOES make things more "epic" see the definition of EPIC. ep·ic
[quote who="ElanaAhova" reply="6" id="3440230"] @starhawk11 yes, that is part of what I was suggesting. TF, squad, fleet = one descrete unit being built, moved on game map, but actually is a group of ships. Each unit, depending on its design (mix of ships, tech, leaders assigned, training, would have a set of options for movement and especially when in battle. [/quote] Oh d'oh yeah I totally brainfarted on what you were trying to say for
[quote who="ParagonRenegade" reply="3" id="3440179"] Not saying I disagree (I don't, the idea sounds great!), but unless each "ship" we build represents dozens of actual vessels, getting hundreds of vessels together is going to be a real bitch on any map size smaller than huge, or in any appreciable length of time. That being said, I would like for my aforementioned idea to be execute; have each "ship" represent a fleet of vessels its class.[/quote] <p
Mostly what it says on the tin, however let's add some maturity and clarification on what I mean by that. With modern technology being what it is, and the fact that we aren't really going to have to control our fleets in a micromanagement level, I would love to see fleets of maybe a few hundred ships per side ala Sins of a Solar Empire (though much easier since we can avoid the aforementioned micro-management). Because when I think galactic warfront I
Not really feasible for me sadly.
+1 to all the people WANTING tactical combat at least in space. It would add strategic depth and people who are against it on the grounds of "strategy" seem to forget tactics are a part of strategy dang it!
So this might be interesting, could we be looking at not one or two but THREE Terran factions? I figure possibilities are: Patriots of the Second Fleet/Odyssey task force Mutineers of the Second Fleet/Odyssey task force. But then there is the return of the Terran First Fleet which if they were stuck in a pocket universe may very well have experienced accelerated time and advanced considerably which wou
At a guess they don't want people trying to fall back on the tactically unchallenging Step 1: Fly in Step 2: Glass Planet Step 3: Watch AI not really know how to cope Step 4: Declare yourself "TEH AWESOMEST WINNER EVER!" Step 5: Complain about lack of strategic depth Step 6: Repeat ad infinity :P
LOL Amen it's just a GAME, I like my games with sound effects. Here's an idea if it bothers you mute your speakers for every battle. But remember there is still music coming from nowhere and oh yeah you can get a very unrealistic "gods eye view" of your Empire that wouldn't apply to RL...etc etc.
Honestly Satoru1 that's one of the things about a lot of the "hard core" gamers, is they are basically career whiners. What I mean by that is if a game is released that is below their specs they go "Oh they dumbed this crap down for the "casuals" and their crappy rigs!" But if a company makes a game that actually stresses THEIR rig then it's "OMG These f-tards don't know how to make a good game!" while the OTHER-other hardcore gamers with rigs that can meet those specs
Applauds the choice to move away from 32 bit and the restrictions it brings!