Lavitage

Lavitage

Joined Member # 3201772
1 Posts 26 Replies 5,976 Reputation

Screw tidying up the shipyard, I just want it so that a custom design doesn't get saved unless I specifically ask for it to be saved. The specialized combat ships I make for game specific situations shouldn't be carried over from game to game. If they weren't then the list of user created ships would never be more than a page long and there'd be no need for tidying up.

5 Replies 26,995 Views

Duranthium is much easier to come by than elerium or antimatter so whenever I get war declared on me at turn 40 or whatever, that war is always fought and won with prototype kinetics. Missiles are good for long game wars. Beams suck.

30 Replies 130,975 Views

[quote who="BuckGodot" reply="2" id="3545361"] %boost to moves are great and i always take them when I can. As noted, they stack. Furthermore. at .5 and above, they round up , not down. Thus something with 4.5 move becomes 5, which is a tremendous advanatge in the early game. At least, IMO. [/quote] It always rounds up. Whenever I colonize a planet with a prometheon stone I always get +1 move on al

8 Replies 5,375 Views

I play on medium or large maps with planet settings set to occasional, and the Krynn are always in the middle of the pack or slightly above average They need a lot of colonizable planets to be OP

55 Replies 36,740 Views

Tiny ships with one weapon, an engine or two, and no defenses were a staple of my armies in GC2. They picked off unescorted transports, freighters, constructors and scouts, and could do deep strikes on starbases that hadn't been given a weapon upgrade. On fleet battles they'd typically be added as a 1 of to a stack of capital ships, and they'd soak up the first strike from an enemy battleship or whatever to save HP on my capital ships. The AI in GC3 isn&#39

7 Replies 48,747 Views