shortcuts for maxing out sliders on individual planets are my #1 wish
Lavitage
takes seven colonizations to get benevolent rank 3 on default map settings you have 2-5 more planets to colonize by that point not that great
Screw tidying up the shipyard, I just want it so that a custom design doesn't get saved unless I specifically ask for it to be saved. The specialized combat ships I make for game specific situations shouldn't be carried over from game to game. If they weren't then the list of user created ships would never be more than a page long and there'd be no need for tidying up.
Maxing out sliders on individual planets takes too much clicking. There should be shortcuts for it on the planet list and on the manage screen, like this:
Duranthium is much easier to come by than elerium or antimatter so whenever I get war declared on me at turn 40 or whatever, that war is always fought and won with prototype kinetics. Missiles are good for long game wars. Beams suck.
tooltip for the malevolent bonus says +10 manufacturing, not +10 production
not gonna be bothering with any optimizations like this until the numbers and formulae stay the fuck still for more than a few weeks
I'd like to see quick buttons by planets to max out 1 area of production. Something like this:
In beta 5 starbases could get defenses this strong, early in the game, it just took 4 or so extra constructors. That was a good buildup time.
[quote who="BuckGodot" reply="2" id="3545361"] %boost to moves are great and i always take them when I can. As noted, they stack. Furthermore. at .5 and above, they round up , not down. Thus something with 4.5 move becomes 5, which is a tremendous advanatge in the early game. At least, IMO. [/quote] It always rounds up. Whenever I colonize a planet with a prometheon stone I always get +1 move on al
I play on medium or large maps with planet settings set to occasional, and the Krynn are always in the middle of the pack or slightly above average They need a lot of colonizable planets to be OP
Changing a planet's focus takes too much clicking and dragging right now for something that's so important. Something like this:
Tiny ships with one weapon, an engine or two, and no defenses were a staple of my armies in GC2. They picked off unescorted transports, freighters, constructors and scouts, and could do deep strikes on starbases that hadn't been given a weapon upgrade. On fleet battles they'd typically be added as a 1 of to a stack of capital ships, and they'd soak up the first strike from an enemy battleship or whatever to save HP on my capital ships. The AI in GC3 isn'
simplified research screen as default is a godsend if you play enough games to memorize big chunks of the full tree