Love the game so far, works fantastically on Linux via Proton. My only issue is that I'd like to play a game with my friend online, but the Windows client string is something like "AMD64" and the Linux Proton one is "AMD64-Wine". When multiplayer does a build matching check, that part fails even though we both have the same build number. Can the platform string be made compatible? I just want to enjoy some private compstomps with my friend.
nERVEcenter
Same issue, Linux Mint using various versions of Proton, including GE-Proton-9-11. Checksums all match, only the architecture differs with the "AMD64-wine" string. Would really really like to play with my friends who are on Windows.
Hello Stardock, really liking Sins 2 so far, especially the focus on faction asymmetry. Very interesting stuff. I sometimes play on a laptop, an Asus Zephyrus G14, and its 4060 will absolutely spit out every frame the game tries to throw at it. What this ends up meaning, with its 165 Hz display, is that not only is it running at 120+ frames constantly, the laptop is also insanely hot and the fans are running very loud. I'd be very happy to cap the game at 90 frames. I've found
I'm up for a Linux and a Mac version. Aside from shopping around for a new laptop, with the new Retina Pros being an option, I simply prefer as many platforms to be supported as possible. Spread the love. I may primarily game on Windows, but that doesn't mean others should be left out in the cold.
GalCiv and many games directly trace their heritage back to board games and possess many of the qualities that make board games so great, including a laser-sharp focus on mechanics and gameplay that were not originally paired with flashy graphics, but with imagination. TBS games complement those fine-tuned game mechanics with drastically increased scale and a polished graphical presentation. That focus on gameplay is a strength. For all of the hulla-baloo and dowdy-doo Stard
Strange, but simple problem that I see no reason for, but I like to play Huge games with 5 systems: As empires epand to a decent size and more stuff is going on, a simple chat message from any AI brings my framerate to a crawl until it disappears. I don't know if this occurs in multiplay. What frustrates me is there is no option to relegate chat messages to the update tracker or something, without bringing my framerate down. Or why something so simple isn't optimized th
I actually sent one of the crashes through Xfire, are you guys getting feedback off of their crash detection software?
Confirmed 1.05 is crashing, 1.00 is not. And yes, 1440x900 is my desktop (monitor's native), and that's what I run the game at. Everything at Highest, Bloom enabled, runs extremely well.
It's at 1.05, I downloaded the 1.05 bonus pack immediately after I registered. Today, I'm going to uninstall and try playing the CD version with no patch.
Graphics: GeForce 8800 GT 512 MB Sound: Sound Blaster X-Fi XtremeMusic Proc: AMD Athlon 4200+ 2.2 GHz dual-core RAM: 2.5 GB DDR1 Yeah, I think I should be able to run the game fine. And this is a brand-new install of Vista, so my drivers are up-to-date. I even let Vista do an extra check for me just now.
A little more definite than some of these other crash reports, the last two times I've tried to play in the full game (since I bought it -- these are the only two games I've tried to start after the demo) have crashed very early on. The map is Random - Small, and the first time, it crashed without the CD, second time, with the CD in the drive. I'm running on Vista, if that helps. Brand new install, Halo 2 is crashing as well. >.< Probably unrelated, since that crashes after about an