Wagnard

Wagnard

Joined Member # 3193282
1 Posts 8 Replies 10,150 Reputation

[quote who="Kollok" reply="4" id="3595814"] Quoting , quoting post Hello, Just wanted to point out that the current Fullscreen mode is in fact a borderless window. I would apreciate if there can be a True fullscreen mode. 1 of the reasons is that Multi-GPU tend to prefer that (mostly AMD as

5 Replies 9,784 Views

Hello, Just wanted to point out that the current Fullscreen mode is in fact a borderless window. I would apreciate if there can be a True fullscreen mode. 1 of the reasons is that Multi-GPU tend to prefer that (mostly AMD as they cant do crossfire in windowed mode if this didn't changed recently).

5 Replies 9,784 Views

Point #1 Forget the peer2peer of the soho engine. Get server side / client for better online performance. If someone has a bad connection, it wont affect the others. (your impulse reactor seem interesting tho) Point #2 MAPS!!! trust me, more maps, more easy to mod = more players! = more $$ = u are more happy :) More heroes could be interesting too.... We kinda get tired of seeing the same thing over and over again... too many

269 Replies 812,638 Views

To reproduce. Play with the Beast and go in-game (playing). Alt-tab out of the game then back. You will notice when you try to use the "Venom Spit" that the litle circle that show you the range of the skill is not shown anymore. I reported this bug since Beta and tough I may try to report it again just in case god is in my favor :P Oh and HI to all my friend I played and kill here with Flurus in the beta :D &

0 Replies 1,775 Views

[quote who="Spooky__" reply="113" id="2641278"] 2- Why does are character take a 0.5 sec approx to react to a command even when not playing online?? Other game respond almost instantly and they are online!@!It takes 0.35 seconds for them to react, because of the built in net_lag of 350 ms, which enables you to play smoothly with anyone that has a stable ping <= 350 ms. This is there because of the synchronized environment. If this default net_lag was 100 ms for instance, you could on

155 Replies 170,278 Views

There is mainly 2 things in demigod that annoys me. 1- The choice of making it p2p instead of server based. 2- Why does are character take a 0.5 sec approx to react to a command even when not playing online?? Other game respond almost instantly and they are online!@! Personally I play a lot less because of point #1 because when someone lags, everyone lags. On server based, its not a issue. I wonder if it is still possible to put

155 Replies 170,278 Views

Kool Im excited to see that those problem liste are finally going to be adressed [e digicons]:thumbsup:[/e] Another thing could go on the animation(fix) too. The Demon Assassin is kinda "moon dancing" when hes walking. This could be tweaked a little imo. And for this : Mouse cursor sticking, may be related to DPI settings. (unconfirmed) I confirm its the DPI setting. It happen with SUPCOM2. Settin

126 Replies 363,489 Views

I agree for the server tho. But we wont have them because the supcom engine was badly designed with P2P. I dont know who is the guy that came with this idea.... seriously. WIth P2P 1 lagger and everyone will stutter in game. While with client-server, the lagger will be the only one to server from his sucky connection. P2P can also have some prob with routers (older notably). They really didnt think much about it before the game co

13 Replies 4,961 Views

yes both machine are patched to latest. GOt the game from impulse. other question is the game compatible with different languge? like mine english and the opther computer is in french? SHould be I hope.

4 Replies 6,305 Views

Hi. I just bought this game (original with no expansion) Ive tried it in lan wuth a friend and after +- 15-20 min of gaming we got a message that he has been defeated.... but we havent even started to fight each others... so what is going on??

4 Replies 6,305 Views

Damm my mistale I wanted it to be in problem report. Its not with all skills. some character are more subject to this problem like the beast foul grasp. I played this morning and did not happen with the demon assasins. so maybe its me casting my skill too fast before the last one has completed... who knows.

9 Replies 2,896 Views

THe P2P conneciton was a good idea at start but there are advantages at a client-server connection. 1 is that if someone lags, it will only hurt himself. (think FPS for example.) the lagger with teleport everywhere in the map while all the other players play fine. With P2P 1 lagger and it "screw" everyone fun. (big or many little pause every 5 sec...)

22 Replies 19,853 Views

For the : We’ve requested changes to make MP smoother on “laggy” connections. Will there be some optimization on this area? Because we all know Demigod is one of the worste of its genre for bandwith optimization (more upload / download of data than other similar game genre.) But 1.20 look promissing :)

41 Replies 21,368 Views