Siylenia

Siylenia

Joined Member # 3187657
1 Posts 29 Replies 472 Reputation

[quote who="Frogboy" reply="99" id="3617376"] Re camera controls: We do plan to allow people to reconfigure the keys. However, WASD in strategy games is not remotely a standard and in fact, it contrary to most RTS's to the point that bad game balance is typically referred to as "A move to win" meaning the player hits the A key and left clicks where they want to send their units to attack move without any skill. I can't think of any mainstream RTS's I&#39

131 Replies 670,279 Views

[quote who="Cerzi" reply="95" id="3617337"] I still don't personally see the problem with the current camera controls - I don't think anyone's expected to use cursor keys to pan the camera, the bindings are just there because why not. There are so many other ways to move the camera around that it's really never crossed my mind that WASD camera movement would be useful. I mean, I don't see why they can't have an option to enable it, but there's alre

131 Replies 670,279 Views

[quote who="Cerzi" reply="91" id="3617251"] Agree with a lot of what you're saying rdytmire, except the WASD camera control stuff. There really aren't many RTS games that use WASD to control the camera, due to the importance of building/control hotkeys. This game seems to use right-click-hold as the primary method of panning the camera, and it seems fine to me along with edge scrolling, zoom-out-zoom-in, or strategic map (space) movement. Nothing crazy different

131 Replies 670,279 Views

One of the best RTS games I've played. With so much lacking in the engine side preventing it from reaching its full potential (lack of 64-bit, linear processing, etc.), it would feel almost criminal for a second to not be created with the great tools like DX12 at our disposal. 100% support a sequel.

303 Replies 2,332,221 Views

[quote who="Frogboy" reply="14" id="3585183"] You never had the option to just have everything go into research or manufacturing. Not because the AI couldn't handle it (my AI would love that kind of per turn, per planet control). But because it flew in the face of the game's philosophy. What I want to see GalCiv III evolve into is a game where you have potentially thousands of planets and you're dealing not just for foreign enemies but domestic enemies as well. Recrui

44 Replies 219,155 Views

122.8 MB Patch just downloaded. Anyone have any information about it? Possible next patch for founders getting their keys for their friends?

3 Replies 20,197 Views

[quote who="Daiwa" reply="17" id="3577474"] Problem is, you really have no choice when it's in the EULA. Accept or don't upgrade. MS's 'privacy' policies should work like (and improve upon) Facebook's - go to a page with every item a clearly explained menu option, in or out. All or none is really no choice at all, especially when MS quits supporting your existing OS. [/quote] I understand where you're coming from, but you

26 Replies 89,246 Views

Call me interested. I saw this a while back and considered keeping an eye on it. Where did you grab your pre-order sale from (if you don't mind me asking)? Thanks in advance!

16 Replies 130,202 Views

I'm with evil monkey here. There's no ETA at all but for how long they have said soon and by combining small tid-bits on livestreams to make an educated guess, I'm estimating it will be tomorrow (not just hopeful; it seemed like this since last week). If not tomorrow then next week is extremely probable (can't say definitely as there's no date!).

34 Replies 50,062 Views

[quote who="Franco fx" reply="26" id="3473495"] No doubt about it, game play must always trump realism. In the end it will not affect me much either way. I will probably get pretty good with practice but never so good that I need to spot the AI anything more than they get under normal game standards at the various difficulty levels. Based on my experience with galciv II AI (and I only play the AI) they will not use planet class knowledge over their normal rush style

27 Replies 92,981 Views

[quote who="Schaefespeare" reply="24" id="3473473"] I don't disagree with having an updated version of resources in space and these being more prominent in game-play, perhaps what I was struggling to identify as an idea was making at least some planets be more valuable because of a Tile/Hex bonus, and now I think about it further, I think these planetary bonus resources should be something Tradeable if the Space-resources are going to enhance things like a speed boost from using the

27 Replies 92,981 Views

[quote who="Schaefespeare" reply="22" id="3473344"] In Gal-Civs so far Planet Class has only been about the number of useable Tiles [/hexes] available on any planet, plus in "twilight", other info on whether the world was habitable or which Terraforming Tech was needed to make it become habitable. [/quote] Correct. I was pointing out that I don't believe Planet Class had been defined in a realistic context, not a gameplay one. I already understood the gameplay definitio

27 Replies 92,981 Views

I'm kinda just skimming through this; I'll probably come back and offer ore feedback. But #2 I sincerely hope they capitalize on. I REALLY REALLY REALLY (did I mention really?) want the background to change as you maneuver across the map; gives more life to the universe. The backdrop nebulae will have to be lighter and not overwhelm the map nebulae though.

3 Replies 8,428 Views

[quote who="Franco fx" reply="19" id="3473272"] I don't have a problem either way. It is a matter of reality vs game play. If we are sending 3 billion souls to colonize a planet, we will know what they are going to find when they arrive. Considering whqat we know now, imagine what we will know when we attain warp drive. We will know everything there is to know about our destination Perhaps this realism does not appeal to some due to making the game "easier". Ma

27 Replies 92,981 Views

[quote who="Seilore" reply="12" id="3472852"] 1. I don't like that you're thinking about having a tech that shows you what class distant planets are. I think you should have a tech that shows you where planets are. Potentially even about what class planets are such as planet class up to 8 or potential 8-12. Such as right now we as a planet can tell planets are around stars and estimate it may be earthlike ect. But don't know for sure.[/quote]</p

27 Replies 92,981 Views

[quote who="satoru1" reply="42" id="3461987"] I played the alpha at PAX East. It looks pretty good even in alpha. Combat is tactical but it's interesting in that you combat on the actual strategic map itself. Though I couldn't figure out the game determines 'which' starting tiles you basically begin combat on. It was still kinda simplistic in its implemenation. not sure if they'll advance that more. I felt it addressed one of the issues with Endless Space

110 Replies 469,900 Views

Model: Alienware 18 (Laptop) CPU: Intel i7-4700MQ (6MB Cache 3.4GHz TB) RAM: 16 GB Kingstom HyperX 1600 MHz (1.35V LowVoltage) Graphics: Dual (SLI) NVIDIA GeForce 780M GTX HDD: 512 GB Samsung 840 Series SHDD: 128 GB Corsair Force 3 Cache Drive: 64 GB SSD Sound Card: Realtek HD Audio Bluetooth Device & DVD Drive Monitor: Default laptop: 18.4" WLED FHD 1920x1080 TrueLife Display (Sometimes use my 60" Samsung TV) <p

137 Replies 468,900 Views

[quote who="ParagonRenegade" reply="28" id="3444391"] Quoting Sanati, reply 26 In a sci-fi game it's as simple as turning on a glowing light shield to block all that pressure while diamonds are collected and sent up a space elevator. Who knows if that will ever be a reality, but it would be fun in a game. This is my primary concern here; Galactic Civilizations, while it undoubtedly has a strong fantasy element to it (Like, for instance, the t

76 Replies 271,048 Views